Development and Evaluation of Mobile Augmented Reality for Astronomy (MARA)

被引:0
|
作者
Pendit, Ulka Chandini [1 ]
Shiuan, Kee Yaw [2 ]
Mohamad, Siti Nurul Mahfuzah [3 ]
机构
[1] Sheffield Hallam Univ, Coll Business Technol & Engn, Sheffield, S Yorkshire, England
[2] Appxplore Game Dev Studio, Kuala Lumpur, Malaysia
[3] Univ Teknikal Malaysia Melaka, Fak Teknol Maklumat & Komunikasi, Melaka, Malaysia
来源
EXTENDED REALITY, PT IV, XR SALENTO 2024 | 2024年 / 15030卷
关键词
D O I
10.1007/978-3-031-71713-0_14
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Mobile Augmented Reality technology offers innovative ways to engage students and enhance astronomy education by enabling interaction with virtual celestial objects and simulations. Traditional teaching methods often struggle to effectively convey abstract astronomical concepts and maintain student interest. Therefore, the purpose of this study is to develop mobile Augmented Reality for astronomy. This paper describes the development of Mobile Augmented Reality for Astronomy, a markerless mobile AR game aimed at making learning about astronomy enjoyable and engaging. MARA consists of nine mini-games, each focusing on different aspects of the solar system planets and phenomena. The Game Development Lifecycle methodology guided the design and development process. An evaluation was conducted involving visitors at an astronomy complex and school students. The results demonstrated high levels of participant engagement, enjoyment, and perceived learning effectiveness with MARA. The findings suggest that incorporating mobile AR technology with gamification elements can transform astronomy education by offering immersive and interactive learning experiences. MARA showcases the potential of mobile AR to transform the teaching of complex scientific concepts into accessible and engaging activities for learners. Further research is recommended to refine and expand the reach of mobile AR educational games like MARA.
引用
收藏
页码:209 / 226
页数:18
相关论文
共 50 条
  • [31] Mobile collaborative augmented reality
    Reitmayr, G
    Schmalstieg, D
    IEEE AND ACM INTERNATIONAL SYMPOSIUM ON AUGMENTED REALITY, PROCEEDINGS, 2001, : 114 - 123
  • [32] MOBILE AUGMENTED REALITY APPLICATIONS
    Prochazka, David
    Stencl, Michael
    Popelka, Ondrej
    Stastny, Jiri
    MENDEL 2011 - 17TH INTERNATIONAL CONFERENCE ON SOFT COMPUTING, 2011, : 469 - 476
  • [33] Streaming Mobile Augmented Reality on Mobile Phones
    Chen, David M.
    Tsai, Sam S.
    Vedantham, Ramakrishna
    Grzeszczuk, Radek
    Girod, Bernd
    2009 8TH IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY - SCIENCE AND TECHNOLOGY, 2009, : 181 - +
  • [34] Development of an Augmented Reality Vehicle for Driver Performance Evaluation
    Uchida, Nobuyuki
    Tagawa, Takashi
    Sato, Kenji
    IEEE INTELLIGENT TRANSPORTATION SYSTEMS MAGAZINE, 2017, 9 (01) : 35 - 41
  • [35] Enhancing Education on Aurora Astronomy and Climate Science Awareness through Augmented Reality Technology and Mobile Learning
    Chen, Shih-Yeh
    Lin, Pei-Hsuan
    Lai, Ying-Hsun
    Liu, Chia-Ju
    SUSTAINABILITY, 2024, 16 (13)
  • [36] Augmented reality and stellarium: astronomy for children of five years
    Perez-Lisboa, Sandra
    Gloria Rios-Binimelis, Carmen
    Castillo Allaria, Javier
    ALTERIDAD-REVISTA DE EDUCACION, 2020, 15 (01): : 25 - 35
  • [37] Creative Situated Augmented Reality Learning for Astronomy Curricula
    Chen, Chia-Chen
    Chen, Hong-Ren
    Wang, Ting-Yu
    EDUCATIONAL TECHNOLOGY & SOCIETY, 2022, 25 (02): : 148 - 162
  • [38] Mobile Augmented Reality Systems applied to food packaging - a heuristic evaluation
    Galdino Acioly, Angelica de Souza
    Soares, Marcelo Marcio
    2017 19TH SYMPOSIUM ON VIRTUAL AND AUGMENTED REALITY (SVR), 2017, : 243 - 252
  • [39] Evaluation of a Mobile Augmented Reality Game Application as an Outdoor Learning Tool
    Pombo, Lucia
    Marques, Margarida Morais
    Afonso, Luis
    Dias, Paulo
    Madeira, Joaquim
    INTERNATIONAL JOURNAL OF MOBILE AND BLENDED LEARNING, 2019, 11 (04) : 59 - 79
  • [40] The usability attributes and evaluation measurements of mobile media AR (augmented reality)
    Lee, Woon-Hyung
    Lee, Hyun-Kyung
    COGENT ARTS & HUMANITIES, 2016, 3