The Influence of Realism on the Sense of Presence in Virtual Reality: Neurophysiological Insights Using EEG

被引:0
|
作者
Safikhani, Saeed [1 ]
Gattringer, Vinzenz [2 ]
Schmied, Michael [2 ]
Pirker, Johanna [1 ,3 ]
Wriessnegger, Selina Christin [2 ]
机构
[1] Graz Univ Technol, Inst Interact Syst & Data Sci, Fac Comp Sci & Biomed Engn, A-8010 Graz, Austria
[2] Graz Univ Technol, Inst Neural Engn, Fac Comp Sci & Biomed Engn, A-8010 Graz, Austria
[3] Ludwig Maximilians Univ Munchen, Dept Informat, Media Informat & Human Comp Interact Grp, D-80337 Munich, Germany
关键词
virtual reality; presence; user experience; EEG; ALPHA OSCILLATIONS; SPATIAL PRESENCE; THETA; BAND; ATTENTION; MEMORY; ENVIRONMENTS; MECHANISMS; EXPERIENCE; IMMERSION;
D O I
10.3390/mti8110104
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
One of the most crucial aspects of the user experience in virtual reality (VR) is the sense of presence. To evaluate this, both subjective and objective methods can be employed. While subjective methods are easy to implement and interpret, they may not fully capture user feedback, and the results can sometimes lack consistency. In contrast, using objective methods, such as electroencephalography (EEG), can provide more reliable insights. To investigate the influence of realism on the sense of presence, we conducted an EEG study with 21 participants who experienced two VR environments-one realistic and one non-realistic. During the study, we continuously measured their brain activity using an EEG device. Our findings showed that alteration in the level of realism in an environment can be detected through changes in brain activity. Notably, we observed that users take longer to adapt to a non-realistic environment when transitioning from a realistic scene, compared to the reverse. Although our study has limitations, such as the total number of participants, we gained valuable initial insights into how realism may influence brain activity. These findings suggest that higher realism may lead to reduced cognitive load, increased attention, improved decision-making, and suppression of irrelevant information.
引用
收藏
页数:26
相关论文
共 50 条
  • [41] Factors Affecting Sense of Presence in a Virtual Reality Social Environment: A Qualitative Study
    Riches, Simon
    Elghany, Soha
    Garety, Philippa
    Rus-Calafell, Mar
    Valmaggia, Lucia
    CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING, 2019, 22 (04) : 288 - 292
  • [42] The experience of virtual reality: are individual differences in mental imagery associated with sense of presence?
    Iachini, T.
    Maffei, L.
    Masullo, M.
    Senese, V. P.
    Rapuano, M.
    Pascale, A.
    Sorrentino, F.
    Ruggiero, G.
    COGNITIVE PROCESSING, 2019, 20 (03) : 291 - 298
  • [43] The Effects of Multisensory Cues on the Sense of Presence and Task Performance in a Virtual Reality Environment
    Cooper, Natalia
    Millela, Ferdinando
    Pinto, Carlo
    Cant, Iain
    White, Mark
    Meyer, Georg
    PERCEPTION, 2016, 45 : 332 - 333
  • [44] Influence of Personality Traits and Body Awareness on the Sense of Embodiment in Virtual Reality
    Dewez, Diane
    Fribourg, Rebecca
    Argelaguet, Ferran
    Hoyet, Ludovic
    Mestre, Daniel
    Slater, Mel
    Lecuyer, Anatole
    2019 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR), 2019, : 123 - 134
  • [45] Influence of Students' Learning Style, Sense of Presence, and Cognitive Load on Learning Outcomes in an Immersive Virtual Reality Learning Environment
    Huang, Chiao Ling
    Luo, Yi Fang
    Yang, Shu Ching
    Lu, Chia Mei
    Chen, An-Sing
    JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2020, 58 (03) : 596 - 615
  • [46] HiveVR: Enhance Realism Interaction in Virtual Reality Using Game Physics
    Price, James
    Guo, Xi
    2024 IEEE GAMING, ENTERTAINMENT, AND MEDIA CONFERENCE, GEM 2024, 2024, : 56 - 61
  • [47] Virtual Reality and Charitable Giving: The Influence of Space, Presence, and Attention
    Gugenishvili, Ilia
    Nystrom, Anna-Greta
    VOLUNTAS, 2024, 35 (05): : 965 - 976
  • [48] Estimation of Affective States in Virtual Reality Environments using EEG
    Kumar, Meghan
    Delaney, Connor
    Krusienski, Dean J.
    PROCEEDINGS OF THE 15TH INTERNATIONAL CONFERENCE ON PERVASIVE TECHNOLOGIES RELATED TO ASSISTIVE ENVIRONMENTS, PETRA 2022, 2022, : 396 - 401
  • [49] Attention enhancement system using virtual reality and EEG biofeedback
    Cho, BH
    Lee, JM
    Ku, JH
    Jang, DP
    Kim, JS
    Kim, IY
    Lee, JH
    Kim, SI
    IEEE VIRTUAL REALITY 2002, PROCEEDINGS, 2002, : 156 - 163
  • [50] Roblox Graffiti Art Using Virtual Reality Devices: Reality and Spatial Presence in a Virtual Space
    Byeon, Gongkyu
    Yu, Sunjin
    APPLIED SCIENCES-BASEL, 2023, 13 (24):