Player Experience Evaluation in Game-Based Systems for Older Adults

被引:2
|
作者
Salazar-Cardona, Johnny Alexander [1 ,2 ]
Ceballos-Cardona, Bryjeth [2 ]
Paderewski-Rodriguez, Patricia [2 ]
Gutierrez-Vela, Francisco [2 ]
Arango-Lopez, Jeferson [1 ]
机构
[1] Univ Caldas, Fac Ingn, Dept Sistemas & Informat, Calle 65 26-10,Edificio Parque, Manizales 170004, Colombia
[2] Univ Granada, ETSI Informat, Dept Lenguajes & Sistemas Informat, Granada 18071, Spain
关键词
older adults; game-based system; player experience; playability; HCI; TECHNOLOGY ACCEPTANCE MODEL; INFORMATION-TECHNOLOGY; INTRINSIC MOTIVATION; USER ACCEPTANCE;
D O I
10.3390/s24186121
中图分类号
O65 [分析化学];
学科分类号
070302 ; 081704 ;
摘要
Significant efforts are currently being made to improve the quality of life of the older adult population. These efforts focus on aspects such as health, social interaction, and mental health. One of the approaches that has shown positive results in several studies is the application of game-based systems. These systems are not only used for entertainment, but also as tools for learning and promoting positive feelings. They are a means to overcome loneliness and isolation, as well as to improve health and provide support in daily life. However, it is important to note that, while these experiences are gradually being introduced to the older adult population, they are often designed with a younger audience in mind who are assumed to be more technologically proficient. This supposition can make older adults initially feel intimidated when interacting with this type of technology, which limits their ability to fully utilize and enjoy these technological solutions. Therefore, the purpose of this article is to apply a game experience and fun evaluation process oriented toward the older adult population based on the playability theory of human-computer interaction in virtual reality game experiences. This is expected to offer highly rewarding and pleasurable experiences, which will improve engagement with the older population and promote active and healthy aging.
引用
收藏
页数:30
相关论文
共 50 条
  • [31] Determining the Interrelationship Among Player Engagement Features in Game-Based Vocabulary Learning
    Gholizadeh, Mehran
    Taghiyareh, Fattaneh
    Alvandkoohi, Saeed
    PROCEEDINGS OF THE 11TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING (ECGBL 2017), 2017, : 197 - 203
  • [32] Construction of online game addiction based on player experience
    Qin, H.
    Rau, P. P.
    Zhong, H. Q.
    2007 IEEE INTERNATIONAL CONFERENCE ON INDUSTRIAL ENGINEERING AND ENGINEERING MANAGEMENT, VOLS 1-4, 2007, : 432 - 436
  • [33] The Reliability and Preliminary Validity of Game-Based Fall Risk Assessment in Community-Dwelling Older Adults
    Yamada, Minoru
    Aoyama, Tomoki
    Nakamura, Masatoshi
    Tanaka, Buichi
    Nagai, Koutatsu
    Tatematsu, Noriatsu
    Uemura, Kazuki
    Nakamura, Takashi
    Tsuboyama, Tadao
    Ichihashi, Noriaki
    GERIATRIC NURSING, 2011, 32 (03) : 188 - 194
  • [34] Interactive video game-based approaches improve mobility and mood in older adults: A nonrandomized, controlled trial
    Cicek, Aynur
    Ozdincler, Arzu Razak
    Tarakci, Ela
    JOURNAL OF BODYWORK AND MOVEMENT THERAPIES, 2020, 24 (03) : 252 - 259
  • [35] Applying simulation experience design methods to creating serious game-based adaptive training systems
    Raybourn, Elaine M.
    INTERACTING WITH COMPUTERS, 2007, 19 (02) : 206 - 214
  • [36] Digital interactive experience- and game-based fall interventions for community-dwelling healthy older adults: a cross-disciplinary systematic review
    Ciemer, Celina
    Kroeper, Lisa
    Klotzbier, Thomas Juergen
    Ghellal, Sabiha
    Schott, Nadja
    FRONTIERS IN PUBLIC HEALTH, 2025, 12
  • [37] Integrating technology in physical classrooms: The impact of game-based response systems on student learning experience
    Priante, Anna
    Tsekouras, Dimitrios
    INFORMATION & MANAGEMENT, 2025, 62 (03)
  • [38] An Evaluation System of Game-Based Learning Based on Data Mining
    Zeng, Ling-yuan
    PROCEEDINGS OF 2012 2ND INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE AND NETWORK TECHNOLOGY (ICCSNT 2012), 2012, : 1732 - 1736
  • [39] Virtual Laboratory for Game-Based Control Systems Education
    Peregudin, Alexey A.
    Popov, Arseniy M.
    Akhmetgaliev, Eduard R.
    Bugrova, Alena D.
    Bystramovich, Mariia A.
    Stakanov, Valerii A.
    Dunaev, Vasily A.
    IFAC PAPERSONLINE, 2022, 55 (17): : 344 - 349
  • [40] GoDental!Enhancing flipped classroom experience with game-based learning
    Borit, Melania
    Stangvaltaite-Mouhat, Lina
    EUROPEAN JOURNAL OF DENTAL EDUCATION, 2020, 24 (04) : 763 - 772