Interplay of immersion, absorption, and flow in virtual reality: Based on experience economy theory and flow theory

被引:1
|
作者
Fang, Yuanhan [1 ]
Chung, Yerim [1 ]
机构
[1] Yonsei Univ, Sch Business, Seoul, South Korea
关键词
Absorption; immersion; experience economy theory; flow theory; VR tourism; MODEL; SATISFACTION; PERSONALITY; DIMENSIONS; ENGAGE; SYSTEM; GAMES;
D O I
10.1080/20932685.2024.2423361
中图分类号
F [经济];
学科分类号
02 ;
摘要
This paper investigates whether immersive experiences (escapism and esthetic experiences) precede and influence absorptive experiences (educational and entertainment experiences) in a VR tourism setting. In addition, we examine the mediating role of flow - characterized by enjoyment, concentration, and time distortion - in the relationship between immersion and absorption. An empirical investigation was conducted using a survey of 350 participants who took part in VR tours. Partial least squares structural equation model (PLS-SEM) was used to test the hypotheses. The results reveal that immersive experiences positively influence absorptive experiences when both experiences share the same level of participation, whether active or passive. Additionally, our study confirms that flow mediates the relationship between immersion and absorption, no matter the level of participation. This study is the first to explore a reverse causal relationship between absorption and immersion, challenging the existing literature. Additionally, it makes a valuable contribution by examining the mediating effect of flow within the framework of experiential economic theory in the context of VR tourism.
引用
收藏
页码:212 / 230
页数:19
相关论文
共 50 条
  • [21] Designing Flow Experience on the Web: A Grounded Theory of Online Shopping Flow
    Mahnke, Rolf
    2014 47TH HAWAII INTERNATIONAL CONFERENCE ON SYSTEM SCIENCES (HICSS), 2014, : 3015 - 3024
  • [22] Multi-experiences in the art performance tourism: Integrating experience economy model with flow theory
    Zhang, Qiqi
    Liu, Xinyi
    Li, Zhiyong
    Tan, Zhimin
    JOURNAL OF TRAVEL & TOURISM MARKETING, 2021, 38 (05) : 491 - 510
  • [23] Grounded in Flow Theory: Preliminary Design Principles for Desktop Virtual Reality-based Experiments toward Optimal Learning State
    Li, Simeng Karen
    Yang, Xue
    PROCEEDINGS OF 2012 7TH INTERNATIONAL CONFERENCE ON COMPUTER SCIENCE & EDUCATION, VOLS I-VI, 2012, : 1380 - 1383
  • [24] Exploring the role of flow experience and telepresence in virtual reality (VR) concerts
    Kim, Hyelin
    Kim, Sung-Eun
    Park, Kwangsoo
    Tennessee, Sherrie
    JOURNAL OF TRAVEL & TOURISM MARKETING, 2023, 40 (07) : 568 - 582
  • [25] Pupils' Opinions on an Educational Virtual Reality Game in Terms of Flow Experience
    Akman, Emrah
    Cakir, Recep
    INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2019, 14 (15) : 121 - 137
  • [26] Extending lead-user theory to a virtual brand community: the roles of flow experience and trust
    Li Wang
    Yuan Yang
    Yishuai Li
    Asian Business & Management, 2021, 20 : 618 - 643
  • [27] Extending lead-user theory to a virtual brand community: the roles of flow experience and trust
    Wang, Li
    Yang, Yuan
    Li, Yishuai
    ASIAN BUSINESS & MANAGEMENT, 2021, 20 (05) : 618 - 643
  • [28] Power economy - theory und reality
    Energiewirtschaft. Lehre und Realitaet
    1600, (43):
  • [29] The Student Experience With Varying Immersion Levels of Virtual Reality Simulation
    Farra, Sharon L.
    Smith, Sherrill J.
    Ulrich, Deborah L.
    NURSING EDUCATION PERSPECTIVES, 2018, 39 (02) : 99 - 101
  • [30] Unveiling the key determinants and consequences of Virtual Reality in the immersion experience
    Guo, Hui
    Khan, Asif
    Hsu, Chih-Wei
    Chen, Shih-Chih
    MANAGEMENT & MARKETING, 2024, 19 (02) : 233 - 255