Game Jam with CARDinality: A Case Study of Exploring Play-based Interactive Applications

被引:0
|
作者
Faracci, Emilie [1 ]
Retnanto, Aditya [1 ]
Sathya, Anup [1 ]
Sparrow, Ashlyn [1 ]
Nakagaki, Ken [1 ]
机构
[1] Univ Chicago, Chicago, IL 60637 USA
来源
PROCEEDINGS OF THE 37TH ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY, UIST ADJUNCT 2024 | 2024年
关键词
Game Jam Workshop; Robotic Device; Tangible Interaction;
D O I
10.1145/3672539.3686347
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper delves into a Game Jam, a workshop-based investigation widespread in the game design community, to explore the potential and applications of CARDinality, a card-shaped robotic device, giving insights into the material implications and prototyping potential of this novel platform. During the Game Jam, 9 participants were informed of basic game design principles and techniques from a game design researcher. They then interacted with our hardware devices to brainstorm future card games supported by CARDinality, revealing a breadth of unique applications anchored in 'play.'
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页数:3
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