Workshop on Social and Ethical Issues in Entertainment Computing

被引:0
|
作者
McCall, Roderick [1 ]
Shell, Jethro [2 ]
Kacperski, Celina [3 ]
Greenstein, Stanley [4 ]
Whitton, Nicola [5 ]
Summers, Jo [6 ]
机构
[1] Luxembourg Inst Sci & Technol, L-4362 Esch Sur Alzette, Luxembourg
[2] De Montfort Univ, Leicester LE1 9BH, Leics, England
[3] Univ Mannheim, D-68131 Mannheim, Germany
[4] Univ Stockholm, S-10691 Stockholm, Sweden
[5] Univ Durham, Durham DH1 3LE, England
[6] Unity Software, Brighton BN1 4RB, E Sussex, England
来源
ENTERTAINMENT COMPUTING, ICEC 2022 | 2022年 / 13477卷
关键词
Ethics; Legal; Games; Serious games; Virtual worlds; VIDEO GAMES;
D O I
10.1007/978-3-031-20212-4_36
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Entertainment computing spans anything from a single player game on a console through to large-scale multiplayer online virtual worlds. This workshop focuses on a range of issues which impact on the design, use and adoption of entertainment computing systems from an ethical and social perspective. Issues to be explored include the composition of those working in the industry from the perspectives of diversity and inclusion, how this impacts on design and how groups are represented within games and other entertainment platforms. We will further explore issues relating to monetization, incentives, and potential addiction. We will explore how to design for ethical and social issues while also looking at problems which have arisen and the potential challenges of the future.
引用
收藏
页码:429 / 435
页数:7
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