Gamification as a pedagogical strategy to strengthen critical reading in higher education

被引:0
|
作者
Gutierrez-Gonzalez, Carlos [1 ]
Caro, Luis Alfonso [2 ]
Campos, Harold Alvarez [2 ]
Caicedo, Leidy Lorena Montero [2 ]
机构
[1] Univ La Sabana, Fac Comunicac, Chia, Colombia
[2] Fdn Univ Area Andina, Fac Educ, Risaralda, Colombia
来源
SOPHIA-EDUCACION | 2024年 / 20卷 / 02期
关键词
amification; Critical reading; Pedagogical strategy; Digital Educational Resources; COMPREHENSION; STUDENTS; FEATURES;
D O I
10.18634/sophiaj.20v.2i.1370
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This article identifies the factors required for the design and implementation of a pedagogical strategy based on gamification and oriented towards the strengthening of critical reading skills in higher education students. For this purpose, a qualitative research was developed, using focus groups with students and graduates and structured interviews with university professors. The results obtained in this study show a general acceptance of the relevance and scope of ICT-mediated learning environments, in particular, with a gamified strategy that includes experimentation, motivation and learning styles preferred by students. Finally, for the subjects of study it is important to articulate summative and formative evaluation strategies coherent with the training purposes.
引用
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页数:13
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