Research on Museum App Service Design from the Perspective of User Experience

被引:0
|
作者
Guo, Qihan [1 ]
Fang, Xing [1 ]
Shi, Mingxi [2 ]
机构
[1] Wuhan Univ Technol, Wuhan 430070, Hubei, Peoples R China
[2] Kyungpook Natl Univ, Daegu 41566, South Korea
来源
CULTURE AND COMPUTING, C&C 2024 | 2024年 / 14717卷
关键词
User Experience; Service Design; Museum App;
D O I
10.1007/978-3-031-61147-6_1
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
With the arrival of the era of digital intelligence, the way information is disseminated has changed, and the form in which users receive information has also undergone significant changes. As a public welfare institution focused on cultural education and dissemination, museums not only collect, store, and research natural and human cultural things, but also provide services such as knowledge popularization and education for the public. The main function has shifted from displaying "objects" as the main focus to serving "people" as the center, providing various experiences for education, appreciation, contemplation, and knowledge sharing. People's visits to museums have entered a stage of cultural enjoyment that focuses on experience, from shallow cultural relics viewing. This has put forward higher requirements for the level of experiential service in museums. On the one hand, expanding people's participation and achieving the popularization of cultural relics education; on the other hand, the surge in the number of visitors has put enormous pressure on museum operations and service facility configuration. In this context, how museums optimize their service system is a topic worthy of social attention and research to solve. This paper takes museums as the research object, based on service design theory, analyzes the internal connection and value between stakeholders, user profiles, user experience maps, touchpoints, and other aspects of the museum system, explores the service design methods and strategies of the museum app, and achieves the goal of improving the quality of museum services and optimizing user emotional experiences.
引用
收藏
页码:3 / 20
页数:18
相关论文
共 50 条
  • [21] There's Not an App for That: Mobile User Experience Design Life
    Robinson, Simon
    INFORMATION TECHNOLOGIES & INTERNATIONAL DEVELOPMENT, 2015, 11 (04): : 33 - 35
  • [22] There's Not an App for That: Mobile User Experience Design for Life
    Getto, Guiseppe
    TECHNICAL COMMUNICATION, 2017, 64 (01) : 88 - 88
  • [23] The Design Research of Smart Product-Service System Oriented to User Experience
    SiruiChew
    Xiao, Yutian
    Ren, Tianhe
    Chen, Jinling
    Huang, Chenxi
    2020 IEEE 16TH INTERNATIONAL CONFERENCE ON AUTOMATION SCIENCE AND ENGINEERING (CASE), 2020, : 300 - 304
  • [24] Research on Hotel Service Design from perspective of customer
    Wang Lin
    Nie Yuanyuan
    Li Huiqin
    THIRTEENTH WUHAN INTERNATIONAL CONFERENCE ON E-BUSINESS, 2014, 2014, : 685 - 692
  • [25] Design evaluation of an Arctic research station - From a user perspective
    Yan, XYW
    England, ME
    ENVIRONMENT AND BEHAVIOR, 2001, 33 (03) : 449 - 470
  • [26] Research and Practice of Electric Power Industry Portal APP Product Design Based on User Experience
    Ma, Jiaqi
    Zhang, Hao
    Li, Jun
    Yang, Wei
    Zhang, Caijun
    2019 5TH INTERNATIONAL CONFERENCE ON GREEN POWER, MATERIALS AND MANUFACTURING TECHNOLOGY AND APPLICATIONS (GPMMTA 2019), 2019, 2185
  • [27] Autonomous Taxi Service Design and User Experience
    Kim, Sangwon
    Chang, Jennifer Jah Eun
    Park, Hyun Ho
    Song, Seon Uk
    Cha, Chang Bae
    Kim, Ji Won
    Kang, Namwoo
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2020, 36 (05) : 429 - 448
  • [28] INNOVATIVE APPLICATION OF USER EXPERIENCE AND INTERACTION DESIGN FROM THE PERSPECTIVE OF PSYCHOLOGY
    Wu, Peiping
    PSYCHIATRIA DANUBINA, 2022, 34 : S262 - S264
  • [29] From User Experience to Social Experience: A New Perspective for Mobile Social Game Design
    Yamakami, Toshihiko
    2012 9TH INTERNATIONAL CONFERENCE ON UBIQUITOUS INTELLIGENCE & COMPUTING AND 9TH INTERNATIONAL CONFERENCE ON AUTONOMIC & TRUSTED COMPUTING (UIC/ATC), 2012, : 792 - 796
  • [30] Learning from Experience Oriented Disciplines for User Experience Design A Research Agenda
    Kremer, Simon
    Lindemann, Udo
    DESIGN, USER EXPERIENCE, AND USABILITY: DESIGN DISCOURSE (DUXU 2015), PT I, 2015, 9186 : 306 - 314