Teachers' acceptance of technology-based simulation games as teaching pedagogy in management education: an extended technology acceptance model

被引:0
|
作者
Kapoor, Vartika [1 ]
Sohi, Davinder Kaur [1 ]
机构
[1] Symbiosis Int Univ, Noida, India
关键词
Technology; simulation games; TAM; management education; teaching pedagogy; PERCEIVED EASE; TAM; ADOPTION; INTENTION; UTAUT;
D O I
10.24310/ijtei.102.2024.18122
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
The present study investigates the factors underlying the adoption of technology-based simulation games (SGs) by teachers in the formal management education. The proposed framework is an integration of the widely used Technology Acceptance Model (TAM); two institutional factors namely, top management support and training; and one individual factor, i.e. self-efficacy. The proposed model was empirically tested using a sample of 311 teachers selected using convenience sampling from the Indian management institutions. The primary data was gathered through surveys of teachers from business and management schools in India. Partial Least Squares Structural Equation Modeling (PLS-SEM) was used to test the proposed model. This study has found that the three external variables, i.e. top management support, training opportunities and self-efficacy, have direct influence on the two constructs of TAM (i.e. perceived usefulness and perceived ease of use), and have indirect influence on adoption intention of simulation games. The findings of this study have relevance to the SG developers as well as the top authorities / management of business schools. The findings suggest that SG developers must concentrate on creating the solutions that fit well with the teachers' current pedagogies. Moreover, the management of business schools provide adequate training and support to their teachers to promote the adoption of SGs. The study contributes to the literature by putting forward the perceptions of management teachers within Indian contexts. By proposing an extended TAM model, the study has contributed to the knowledge of educational technology adoption in the context of technology-based simulations for teaching.
引用
收藏
页码:93 / 112
页数:20
相关论文
共 50 条
  • [21] User Acceptance of Virtual Reality: An Extended Technology Acceptance Model
    Sagnier, Camille
    Loup-Escande, Emilie
    Lourdeaux, Domitile
    Thouvenin, Indira
    Vallery, Gerard
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2020, 36 (11) : 993 - 1007
  • [22] User Acceptance of Virtual Reality: An Extended Technology Acceptance Model
    Sagnier, Camille
    Loup-Escande, Emilie
    Lourdeaux, Domitile
    Thouvenin, Indira
    Valléry, Gérard
    International Journal of Human-Computer Interaction, 2020, 36 (11): : 993 - 1007
  • [23] Investigating Users' Acceptance of the Metaverse with an Extended Technology Acceptance Model
    Wu, Rong
    Yu, Zhonggen
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2024, 40 (19) : 5810 - 5826
  • [24] Leveraging TikTok for active learning in management education: An extended technology acceptance model approach
    Wang, Shaofeng
    Sun, Zhuo
    Li, Mengti
    Zhang, Hao
    Metwally, Ahmed Hosny Saleh
    INTERNATIONAL JOURNAL OF MANAGEMENT EDUCATION, 2024, 22 (03):
  • [25] The Analysis of Service Acceptance Framework for Social Games Based on Extensive Technology Acceptance Model
    Chen, Po-Yu
    Chang, Chia-Chi
    PICMET 2010: TECHNOLOGY MANAGEMENT FOR GLOBAL ECONOMIC GROWTH, 2010,
  • [26] Developing Questionnaires for the Technology Acceptance Model (TAM): A Study on the Teachers' Acceptance of Using Online Education
    Azuddin, Nor azlina
    Manan, Kamaruzzaman abdul
    Pendidikan, Mohammad Taufiq Abdul
    Ghazali, Wan norshira wan mohd
    JURNAL KOMUNIKASI-MALAYSIAN JOURNAL OF COMMUNICATION, 2024, 40 (03) : 529 - 553
  • [27] Adoption of ICT-Based Teaching in Engineering: An Extended Technology Acceptance Model Perspective
    Gupta, Chetna
    Gupta, Varun
    Stachowiak, Agnieszka
    IEEE ACCESS, 2021, 9 : 58652 - 58666
  • [28] User acceptance of social learning systems in higher education: an application of the extended Technology Acceptance Model
    Akman, Ibrahim
    Turhan, Cigdem
    INNOVATIONS IN EDUCATION AND TEACHING INTERNATIONAL, 2017, 54 (03) : 229 - 237
  • [29] Teachers' Intention to Use Educational Video Games: A Technology Acceptance Model Approach
    Marti-Parreno, Jose
    Sanchez-Mena, Antonio
    Aldas-Manzano, Joaquin
    PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 434 - 441
  • [30] The influence of teachers' conceptions of teaching and learning on their technology acceptance
    Teo, Timothy
    Zhou, Mingming
    INTERACTIVE LEARNING ENVIRONMENTS, 2017, 25 (04) : 513 - 527