Tactile Weight Rendering: A Review for Researchers and Developers

被引:1
|
作者
Martin-Rodriguez, Ruben [1 ]
Ratschat, Alexandre L. [1 ,2 ]
Marchal-Crespo, Laura [1 ,2 ]
Vardar, Yasemin [1 ]
机构
[1] Delft Univ Technol, Dept Cognit Robot, NL-2628 CD Delft, Netherlands
[2] Univ Med Ctr Rotterdam, Erasmus MC, Dept Rehabil Med, NL-3015 GD Rotterdam, Netherlands
基金
荷兰研究理事会;
关键词
Rendering (computer graphics); Skin; Friction; Reviews; Haptic interfaces; Muscles; Vibrations; tactile weight perception; virtual reality; weight rendering; TANGENTIAL SKIN DISPLACEMENT; WEARABLE HAPTIC DEVICE; GRIP FORCE; SENSORY SUBSTITUTION; PERCEIVED HEAVINESS; PRECISION GRIP; PERCEPTION; HAND; FEEDBACK; DESIGN;
D O I
10.1109/TOH.2024.3453894
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Haptic rendering of weight plays an essential role in naturalistic object interaction in virtual environments. While kinesthetic devices have traditionally been used for this aim by applying forces on the limbs, tactile interfaces acting on the skin have recently offered potential solutions to enhance or substitute kinesthetic ones. Here, we aim to provide an in-depth overview and comparison of existing tactile weight rendering approaches. We categorized these approaches based on their type of stimulation into asymmetric vibration and skin stretch, further divided according to the working mechanism of the devices. Then, we compared these approaches using various criteria, including physical, mechanical, and perceptual characteristics of the reported devices. We found that asymmetric vibration devices have the smallest form factor, while skin stretch devices relying on the motion of flat surfaces, belts, or tactors present numerous mechanical and perceptual advantages for scenarios requiring more accurate weight rendering. Finally, we discussed the selection of the proposed categorization of devices together with the limitations and opportunities for future research. We hope this study guides the development and use of tactile interfaces to achieve a more naturalistic object interaction and manipulation in virtual environments.
引用
收藏
页码:93 / 109
页数:17
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