Exploring Esports game addiction among college students in multiplayer online battle arena: a quantitative model centered on self-control and motivation

被引:1
|
作者
Wang, Sisi [1 ]
Chiu, Dickson K. W. [1 ]
Ho, Kevin K. W. [2 ]
机构
[1] Univ Hong Kong, Fac Educ, Hong Kong, Peoples R China
[2] Univ Tsukuba, Grad Sch Business Sci, MBA Program Int Business, Tokyo, Japan
关键词
Multiplayer online battle arena (MOBA); Esports game addiction; Esports participation motivation; Self-control; GAMING DISORDER; INTERNET-USE; SCALE; ADOLESCENTS; PERSONALITY; VALIDATION; PREDICTORS; CHILDREN; BEHAVIOR; PULL;
D O I
10.1108/AJIM-05-2024-0392
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
PurposeWith the widespread popularity of Esports, Esports game addiction has attracted wide attention. This research explores the causes of Esports game addiction among college students in Mainland China and the influence of specific participation motivation and self-control on college students' Esports game addiction.Design/methodology/approachThis research applied the organismic integration theory (OIT) instead of the basic psychological needs theory using Honor of Kings, the most popular Esports game in the form of multiplayer online battle arena (MOBA) among Chinese college students. A total of 339 completed questionnaires were finally analyzed. SmartPLS 2.0 M3 was used to perform the PLS-SEM analysis on the relationship between self-control, participation motivation and Esports game addiction.FindingsOnly introjected regulation and a motivation positively impacted Esports game addiction, while intrinsic motivation, integrated regulation, identified regulation and external regulation had surprisingly no effect on Esports game addiction.Originality/valueScant studies have explored Esports game addiction in MOBA games, especially in Asia. Results showed that parents, schools and society should consciously strengthen the education and exercise of students' self-control ability to prevent Esports game addiction. Game developers should appropriately adjust game structures and functions to prevent college students from using them as social tools or games to escape reality.
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页数:25
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