Learning Programming With Augmented Reality-Based Editor: A Dynamic Code Visualisation Approach

被引:0
|
作者
Aydin, Merve [1 ]
Cakiroglu, Unal [1 ]
机构
[1] Trabzon Univ, Fatih Fac Educ, Trabzon, Turkiye
关键词
augmented and virtual reality; human-computer interface; secondary education; teaching/learning strategies; COMPUTATIONAL THINKING; EDUCATION; DESIGN; IMPACT; K-12;
D O I
10.1111/jcal.13093
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
BackgroundStudents experience higher-order thinking skills by finding ways to solve the problem, debugging errors while applying the solution, and testing the solution in programming. However, the inability to create schemas that will characterise programming structures is one of the difficulties during this process.ObjectivesThis study aimed to create an augmented reality-based programming editor and evaluate its contributions to learning programming. Text-based programming codes developed by the students on the editor were instantly visualised through a traffic metaphor in dynamic visualisation via augmented reality. The findings of this study highlight the significance of a novel usage of augmented reality in shaping cognitive processes during the programming learning process.MethodsAn exploratory case study was adopted in the study. Participants voluntarily selected 15 students in the same secondary school's 4th and 5th grades. The data to determine the programming performances were collected via a programming performance test and analysed with the rubric created by the authors. Interviews and screen recordings were employed to determine the factors that had a role in the programming learning process.Results and ConclusionsThe results indicated that teaching programming using the augmented reality-based editor has positively contributed to learning programming. The editor's scenario, animation, and error display features incorporated with an authentic dynamic visualisation were remarkable in this contribution. The editor also contributed to reducing students' efforts to create schemas for programming by bringing the context closer to reality throughout the programming process.
引用
收藏
页数:19
相关论文
共 50 条
  • [21] An augmented reality-based wearable system for handheld-free and intuitive robot programming
    Kim, Junsoo
    Lee, Sangyeop
    Bae, Joonbum
    JOURNAL OF INTELLIGENT MANUFACTURING, 2025,
  • [22] Impacts of an augmented reality-based flipped learning guiding approach on students' scientific project performance and perceptions
    Chang, Shao-Chen
    Hwang, Gwo-Jen
    COMPUTERS & EDUCATION, 2018, 125 : 226 - 239
  • [23] Reality-based learning and interdisciplinary teams: An interactive approach
    Rogers, RL
    Stemkoski, MJ
    JOURNAL OF ENGINEERING TECHNOLOGY, 1995, 12 (02) : 44 - 48
  • [24] The Design of Augmented Reality-Based Learning System Applied in U-Learning Environment
    Xiao, Jun
    Xu, Zhen
    Yu, Ye
    Cai, Shuo
    Hansen, Preben
    E-LEARNING AND GAMES, 2016, 9654 : 27 - 36
  • [25] Learning Programming and Electronics with Augmented Reality
    Figueiredo, Mauro
    Cifredo-Chacon, Maria-Angeles
    Goncalves, Vtor
    Universal Access in Human-Computer Interaction: Users and Context Diversity, Pt III, 2016, 9739 : 57 - 64
  • [26] An augmented reality-based application for equipment maintenance
    Ke, CZ
    Kang, B
    Chen, DY
    Li, XY
    AFFECTIVE COMPUTING AND INTELLIGENT INTERACTION, PROCEEDINGS, 2005, 3784 : 836 - 841
  • [27] Augmented Reality-Based Cybersecurity Education on Phishing
    Chiou, Yan-Ming
    Shen, Chien-Chung
    Mouza, Chrystalla
    Rutherford, Teomara
    2021 4TH IEEE INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY (AIVR 2021), 2021, : 228 - 231
  • [28] Augmented reality-based language and math learning applications for preschool children education
    Yao, Wei
    Wang, Lei
    Liu, Deyang
    UNIVERSAL ACCESS IN THE INFORMATION SOCIETY, 2025, 24 (01) : 759 - 770
  • [29] ChemPreview: an augmented reality-based molecular interface
    Zheng, Min
    Waller, Mark P.
    JOURNAL OF MOLECULAR GRAPHICS & MODELLING, 2017, 73 : 18 - 23
  • [30] Augmented Reality-Based Precise Oocyte Enucleation
    Feng, Zeyang
    Zhao, Qili
    Liu, Yaowei
    Sun, Mingzhu
    Zhao, Xiangfei
    Cui, Maosheng
    Zhao, Xin
    2019 IEEE 19TH INTERNATIONAL CONFERENCE ON NANOTECHNOLOGY (IEEE-NANO 2019), 2019, : 530 - 534