Computing Optimal Equilibria in Repeated Games with Restarts

被引:0
|
作者
Berker, Ratip Emin [1 ]
Conitzer, Vincent [1 ]
机构
[1] Carnegie Mellon Univ, Fdn Cooperat AI Lab FOCAL, Comp Sci Dept, Pittsburgh, PA 15213 USA
来源
PROCEEDINGS OF THE THIRTY-THIRD INTERNATIONAL JOINT CONFERENCE ON ARTIFICIAL INTELLIGENCE, IJCAI 2024 | 2024年
关键词
KNAPSACK;
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暂无
中图分类号
学科分类号
摘要
Infinitely repeated games can support cooperative outcomes that are not equilibria in the one-shot game. The idea is to make sure that any gains from deviating will be offset by retaliation in future rounds. However, this model of cooperation fails in anonymous settings with many strategic agents that interact in pairs. Here, a player can defect and then avoid penalization by immediately switching partners. In this paper, we focus on a specific set of equilibria that avoids this pitfall. In them, agents follow a designated sequence of actions, and restart if their opponent ever deviates. We show that the socially-optimal sequence of actions consists of an infinitely repeating goal value, preceded by a hazing period. We introduce an equivalence relation on sequences and prove that the computational problem of finding a representative from the optimal equivalence class is (weakly) NP-hard. Nevertheless, we present a pseudo-polynomial time dynamic program for this problem, as well as an integer linear program, and show they are efficient in practice. Lastly, we introduce a fully polynomial-time approximation scheme that outputs a hazing sequence with arbitrarily small approximation ratio.
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页码:2669 / 2677
页数:9
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