An Improved Algorithm Design and Implementation Based on Unsupervised Learning in Computer Games

被引:0
|
作者
Wu, Gui [1 ]
机构
[1] Jianghan Univ, Educ Adm Off, Wuhan 430056, Peoples R China
关键词
Unsupervised Learning; Computer Algorithm; Computer Games; Machine Learning; SEARCH;
D O I
10.1109/CCDC55256.2022.10033787
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
At present, the computer games with the intelligent algorithm optimization are always a popular research direction of the artificial intelligence. In this research field, the key concerned technologies and the important resolve are how to continue to gain the final winning rate constantly by independent identification realization, movement optimization and real-time update games based on the unsupervised learning algorithm in the computer chess games. According to the typical artificial intelligence application scene of computer games, an improved algorithm based on the unsupervised learning is designed and proposed in the paper. This algorithm uses alfa-beta search tree to select the best matching pattern and applies the concept of feature learning to make the image recognition innovatively. With the characteristics of the Checkers and the common search methods, it proposes a feature and pattern learning method based on the K-means clustering algorithm. By the experimental data and results, the improved algorithm proposed in the paper can gain and keep a high winning rate in the real games.
引用
收藏
页码:4254 / 4257
页数:4
相关论文
共 50 条
  • [1] Chinese Chess Algorithm Design and Implementation in the Computer Games
    Gui, Wu
    Jun, Tao
    PROCEEDINGS OF THE 35TH CHINESE CONTROL CONFERENCE 2016, 2016, : 10380 - 10384
  • [2] Computer games: implementation into teaching and learning
    Ahmad, Ibrahim
    Jaafar, Azizah
    UNIVERSITI KEBANGSAAN MALAYSIA TEACHING AND LEARNING CONGRESS 2011, VOL I, 2012, 59 : 515 - 519
  • [3] Design and Implementation of Bootstrap Effect Based on Computer Simulation Technique and Improved Genetic Algorithm
    Lei, Fei
    Tang, Huimin
    Yan, Yangyang
    Shen, Jie
    2024 5TH INTERNATIONAL CONFERENCE ON COMPUTER ENGINEERING AND APPLICATION, ICCEA 2024, 2024, : 37 - 40
  • [4] An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing
    Ke, Fengfeng
    COMPUTERS & EDUCATION, 2014, 73 : 26 - 39
  • [5] On Problem Based Learning and Application to Computer Games Design Teaching
    Timcenko, Olga
    Stojic, Radoslav
    INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2012, 7 : 21 - 27
  • [6] Design and Application of Machine Learning Algorithm Computer in Connect6 of Computer Games System
    Wu, Gui
    Tao, Jun
    PROCEEDINGS OF THE 28TH CHINESE CONTROL AND DECISION CONFERENCE (2016 CCDC), 2016, : 4279 - 4282
  • [7] An Improved Robust Fuzzy Algorithm for Unsupervised Learning
    Dik, Amina
    Jebari, Khalid
    Ettouhami, Aziz
    JOURNAL OF INTELLIGENT SYSTEMS, 2020, 29 (01) : 1028 - 1042
  • [8] Design and Application of Computer Games Algorithm of Checkers
    Tao, Jun
    Wu, Gui
    Pan, Xueliang
    PROCEEDINGS OF THE 32ND 2020 CHINESE CONTROL AND DECISION CONFERENCE (CCDC 2020), 2020, : 231 - 234
  • [9] THE RULES ENGINE DESIGN AND IMPLEMENTATION BASED ON THE IMPROVED RETE ALGORITHM
    Fu Yifan
    Zhou Dongdai
    Zhong Shaochun
    Zhao Ruiqing
    PROCEEDINGS OF THE 38TH INTERNATIONAL CONFERENCE ON COMPUTERS AND INDUSTRIAL ENGINEERING, VOLS 1-3, 2008, : 2653 - 2658
  • [10] The Design and Implementation of FIR Filter Based on Improved DA Algorithm
    Yang, Jun
    Li, Hongye
    Li, Zongjing
    Han, Qing
    PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON CHEMICAL, MATERIAL AND FOOD ENGINEERING, 2015, 22 : 815 - 818