Advances in Game-Like Personality Assessment

被引:0
|
作者
Harman J.L. [1 ]
Purl J. [2 ]
机构
[1] Louisiana State University, Baton Rouge, 70803, LA
[2] Human Resources Research Organization, Alexandria, VA
关键词
Big; 5; Game-like personality assessment; Gamification; Personality assessment; Personality strength;
D O I
10.1007/s43076-022-00162-x
中图分类号
学科分类号
摘要
Game-like personality assessment has been introduced as a way to minimize presentation bias and careless responding. In this paper, the game-like personality measure (GPM), a personality assessment embedded within a narrative decision-based adventure, is iterated and extended from proof of concept to construct valid measure. The revised game was given to a large volunteer sample along with a traditional personality measure. The current iteration of the GPM has stable and consistent correlations with a traditional personality inventory. The GPM is further vetted for convergent validity beyond the Big 5, and the evidence of adequate construct validity and participant enjoyment are presented. We discuss the theoretical and practical trade-offs of such a measure and how GPM can advance personnel assessment through further iteration and experimentation. © 2022, Associação Brasileira de Psicologia.
引用
收藏
页码:1445 / 1459
页数:14
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