The use of virtual reality in human training: trends and a research agenda

被引:0
|
作者
Leite, Higor [1 ]
Vieira, Leandro R. [1 ]
机构
[1] Fed Univ Technol Parana Brazil, Sch Management & Econ, Biomed Engn Postgrad Res Programme, Ave Sete Setembro 3165, BR-80230901 Curitiba, Brazil
关键词
Education; Learning; Technology; Training; Virtual reality; TECHNOLOGY ACCEPTANCE MODEL; AUGMENTED REALITY; SERIOUS GAME; SAFETY; DESIGN; ENVIRONMENTS; VR; MAINTENANCE; OPERATORS; EDUCATION;
D O I
10.1007/s10055-024-01093-x
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Traditional classroom training sessions can negatively impact participants' engagement and knowledge retention. In response, several organisations are moving towards innovative and more engaging approaches, such as virtual reality (VR). By using VR, participants can immerse in a simulated environment, acquiring experiences in rare and hazardous situations that cannot be experienced in the natural environment without risk to the participants. VR has been applied in several areas, and this study aims to understand the applicability and impact of VR simulators on human training and perspectives of this emergent area. Drawn on a rigorous systematic literature review of 82 articles, the study presents findings from the thematic analysis. First, descriptive results outline the VR literature and its applications as an innovative training and learning tool. Second, a prescriptive thematic analysis has identified emerging themes related to behavioural, technological, and organisational benefits. The results also show the VR challenges related to technological limitations, restricted resources, and academic research. This study demonstrates the development of VR in human training, presenting contributions to theory and practice. The study presents some limitations related to the scope and focus of the study, and future pathways to address these limitations are suggested. For instance, the research protocol did not consider conference papers or articles that were not in English, and it was limited to a search period. Furthermore, emergent topics such as artificial intelligence and VR technology's physiological-emotional and sensory aspects in training should be addressed. Therefore, future studies should address these topics and use the research agenda suggested in this study.
引用
收藏
页数:25
相关论文
共 50 条
  • [21] Research Trends and Hot Topics on Virtual Reality in Nursing
    Turan Kavradim, Selma
    Yangoz, Sefika Tugba
    Ozer, Zeynep
    ADVANCES IN NURSING SCIENCE, 2023, 46 (04) : 363 - 380
  • [22] Virtual reality in digital marketing: research agenda based on bibliometric reflection
    Zaki, Hafizah Omar
    Fernandez, Dahlia
    Dastane, Omkar
    Aman, Aini
    Sanusi, Soliha
    MARKETING INTELLIGENCE & PLANNING, 2023, 41 (04) : 505 - 524
  • [23] Visualizing Big Data with augmented and virtual reality: challenges and research agenda
    Olshannikova E.
    Ometov A.
    Koucheryavy Y.
    Olsson T.
    Journal of Big Data, 2015, 2 (01)
  • [24] Virtual Reality in Tourism Promotion: A Research Agenda Based on A Bibliometric Approach
    Sousa, Nuno
    Alen, Elisa
    Losada, Nieves
    Melo, Miguel
    JOURNAL OF QUALITY ASSURANCE IN HOSPITALITY & TOURISM, 2024, 25 (02) : 313 - 342
  • [25] Research on Virtual Reality Training System for Equipment Service
    Yu, Xin
    Huang, Wen-sheng
    Shen, Bin
    2018 INTERNATIONAL CONFERENCE ON COMPUTER, COMMUNICATIONS AND MECHATRONICS ENGINEERING (CCME 2018), 2018, 332 : 88 - 91
  • [26] Research on Application of Virtual Reality Technology in Teaching and Training
    Li, Shuang
    SECOND INTERNATIONAL CONFERENCE ON COMPUTER AND ELECTRICAL ENGINEERING, VOL 2, PROCEEDINGS, 2009, : 77 - 80
  • [27] Research on Virtual Reality Simulation Training System of Substation
    Liao, Xiaohui
    Niu, Jinliang
    Wang, Hao
    Du, Bingbing
    2017 INTERNATIONAL CONFERENCE ON VIRTUAL REALITY AND VISUALIZATION (ICVRV 2017), 2017, : 413 - 414
  • [28] The use of virtual reality in acrophobia research and treatment
    Coelho, Carlos M.
    Waters, Allison M.
    Hine, Trevor J.
    Wallis, Guy
    JOURNAL OF ANXIETY DISORDERS, 2009, 23 (05) : 563 - 574
  • [29] The use of virtual reality in psychosis research and treatment
    Valmaggia, Lucia
    WORLD PSYCHIATRY, 2017, 16 (03): : 246 - 247
  • [30] The use of virtual reality for training balance in the older population
    Bisson, E
    Lajoie, Y
    JOURNAL OF SPORT & EXERCISE PSYCHOLOGY, 2004, 26 : S34 - S35