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- [2] The Gamification of Cognitive Training: Older Adults' Perceptions of and Attitudes Toward Digital Game-Based Interventions HUMAN ASPECTS OF IT FOR THE AGED POPULATION: DESIGN FOR AGING, ITAP 2016, PT I, 2016, 9754 : 290 - 300
- [3] The Role of Health Status in Older Adults' Perceptions of the Usefulness of eHealth Technology HUMAN ASPECTS OF IT FOR THE AGED POPULATION: DESIGN FOR EVERYDAY LIFE, ITAP 2015, PT II, 2015, 9194 : 3 - 14