Upper and Lower Limb Training Evaluation System Based on Virtual Reality Technology

被引:0
|
作者
Zhao, Jian [1 ,2 ,3 ]
Gao, Hanlin [1 ,2 ,3 ]
Yang, Chen [1 ,2 ,3 ]
Kuang, Zhejun [1 ,2 ,3 ]
Liu, Mingliang [1 ,2 ,3 ]
Dang, Zhuozheng [1 ,2 ,3 ]
Shi, Lijuan [2 ,3 ,4 ]
机构
[1] Changchun Univ, Coll Comp Sci & Technol, Changchun 130022, Peoples R China
[2] Changchun Univ, Key Lab Intelligent Rehabil & Barrier Free Disable, Minist Educ, Changchun 130022, Peoples R China
[3] Jilin Prov Key Lab Human Hlth Status Identificat F, Changchun 130022, Peoples R China
[4] Changchun Univ, Coll Elect Informat Engn, Changchun 130012, Peoples R China
关键词
virtual reality; limb rehabilitation; posture recognition; skeletal coordinates; system evaluation; FUNCTIONAL RECOVERY; REHABILITATION; STROKE;
D O I
10.3390/s24216909
中图分类号
O65 [分析化学];
学科分类号
070302 ; 081704 ;
摘要
Upper and lower limb rehabilitation training is essential for restoring patients' physical movement ability and enhancing muscle strength and coordination. However, traditional rehabilitation training methods have limitations, such as high costs, low patient participation, and lack of real-time feedback. The purpose of this study is to design and implement a rehabilitation training evaluation system based on virtual reality to improve the quality of patients' rehabilitation training. This paper proposes an upper and lower limb rehabilitation training evaluation system based on virtual reality technology, aiming to solve the problems existing in traditional rehabilitation training. The system provides patients with an immersive and interactive rehabilitation training environment through virtual reality technology, aiming to improve patients' participation and rehabilitation effects. This study used Kinect 2.0 and Leap Motion sensors to capture patients' motion data and transmit them to virtual training scenes. The system designed multiple virtual scenes specifically for different upper and lower limbs, with a focus on hand function training. Through these scenes, patients can perform various movement training, and the system will provide real-time feedback based on the accuracy of the patient's movements. The experimental results show that patients using the system show higher participation and better rehabilitation training effects. Compared with patients receiving traditional rehabilitation training, patients using the virtual reality system have significantly improved movement accuracy and training participation. The virtual reality rehabilitation training evaluation system developed in this study improves the quality of patients' rehabilitation and provides personalized treatment information to medical personnel through data collection and analysis, promoting the systematization and personalization of rehabilitation training. This system is innovative and has broad application potential in the field of rehabilitation medicine.
引用
收藏
页数:24
相关论文
共 50 条
  • [41] Application of Virtual Reality in Upper Limb Rehabilitation
    Guberek, Rhona
    Schneiberg, Sheila
    Sveistrup, Heidi
    McKinley, Patricia
    Levin, Mindy F.
    2008 VIRTUAL REHABILITATION, 2008, : 65 - 65
  • [42] Oral English Training Based on Virtual Reality Technology
    Gao, Dan
    Engineering Intelligent Systems, 2022, 30 (01): : 49 - 54
  • [43] Influence of spatial presence and flow experience in a non-immersive virtual reality upper limb training system
    Xu, Zheng
    Yang, Tao
    Chen, Yongjian
    INTERNATIONAL JOURNAL OF INDUSTRIAL ERGONOMICS, 2024, 101
  • [44] Virtual Reality as an upper Limb Rehabilitation Approach
    Khizhnikova A.E.
    Klochkov A.S.
    Kotov-Smolenskiy A.M.
    Suponeva N.A.
    Chernikova L.A.
    Human Physiology, 2017, 43 (8) : 855 - 862
  • [45] Design and usability evaluation of an immersive virtual reality mirrored hand system for upper limb stroke rehabilitation
    Hsieh, Yu-Wei
    Howe, Tsu-Hsin
    Lee, Meng-Ta
    Tai, Ruei-Yi
    Chen, Chih-Chi
    SCIENTIFIC REPORTS, 2025, 15 (01):
  • [46] An Upper Extremity Rehabilitation System Using Virtual Reality Technology
    Lin, Pei-Jung
    Chen, Han Yu
    Hung, Stephen
    Lin, Chun-Chen
    Wang, Yu-Chen
    2018 15TH INTERNATIONAL SYMPOSIUM ON PERVASIVE SYSTEMS, ALGORITHMS AND NETWORKS (I-SPAN 2018), 2018, : 253 - 256
  • [47] Home-based virtual reality-enhanced upper limb training system in children with brain injury: a randomized controlled trial
    Choi, Ja Young
    Yi, Sook-hee
    Shim, Dain
    Yoo, Beomki
    Park, Eun Sook
    Rha, Dong-wook
    FRONTIERS IN PEDIATRICS, 2023, 11
  • [48] RETRACTED: Systematic Evaluation of the Effect of Rehabilitation of Lower Limb Function in Children with Cerebral Palsy Based on Virtual Reality Technology (Retracted Article)
    Gao, Chao
    Wu, Yongli
    Liu, Junting
    Zhang, Runhan
    Zhao, Manting
    JOURNAL OF HEALTHCARE ENGINEERING, 2021, 2021
  • [49] Sensory Feedback in a Serious Gaming Environment and Virtual Reality for Training Upper Limb Amputees
    Cavalcante, Reidner Santos
    Lamounier, Edgard
    Soares, Alcimar
    Gaballa, Aya
    Cabibihan, John-John
    2024 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW 2024, 2024, : 971 - 972
  • [50] Using virtual reality environment to facilitate training with advanced upper-limb prosthesis
    Resnik, Linda
    Etter, Katherine
    Klinger, Shana Lieberman
    Kambe, Charles
    JOURNAL OF REHABILITATION RESEARCH AND DEVELOPMENT, 2011, 48 (06): : 707 - 718