GPU Ray tracing - Comparative study on ray-triangle intersection algorithms

被引:0
|
作者
Shumskiy, Vladimir [1 ]
机构
[1] Moscow Institute of Physics and Technology Air Graphics, Russia
关键词
Bounding volume - Direct- Compute - Direct3D - GPU programming - Performance study;
D O I
10.1007/978-3-642-39759-2-6
中图分类号
学科分类号
摘要
I present a comparative study on GPU ray tracing implemented for two different types of ray-triangle intersection algorithms used with BVH (Bounding Volume Hierarchy) spatial data structure evaluated for performance on three static scenes. I study how number of triangles placed in a BVH leaf node affects rendering performance. I propose GPU-optimized SIMD ray-triangle intersection method evaluated on GPU for path-tracing and compare it's performance with plain Moller-Trumbore and Unit Triangle intersection methods. © 2013 Springer-Verlag Berlin Heidelberg.
引用
收藏
页码:78 / 91
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