Adaptive LOD terrain rendering with GPU tessellation

被引:0
|
作者
Wang, Dong [1 ,2 ]
Zhu, Qingsheng [1 ]
Xia, Yi [3 ]
Liu, Dan [3 ]
Li, Wei [2 ]
Zhang, Ling [2 ]
机构
[1] Chongqing Key Laboratory of Software Theory and Technology, Chongqing University, Chongqing, China
[2] Dept. of Air Defense Fire Control, Wuhan Ordnance Noncommissioned Officers Academy, Wuhan, China
[3] Chongqing Aerospace Polytechnic College, Chongqing, China
来源
关键词
Coarse-grained - GPU tessellation - Large-scale terrain - Level of detail - Multi-resolution techniques - Quad trees - Rendering performance - Terrain rendering;
D O I
10.12733/jcis15787
中图分类号
学科分类号
摘要
引用
收藏
页码:7489 / 7496
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