Adaptive LOD terrain rendering with GPU tessellation

被引:0
|
作者
Wang, Dong [1 ,2 ]
Zhu, Qingsheng [1 ]
Xia, Yi [3 ]
Liu, Dan [3 ]
Li, Wei [2 ]
Zhang, Ling [2 ]
机构
[1] Chongqing Key Laboratory of Software Theory and Technology, Chongqing University, Chongqing, China
[2] Dept. of Air Defense Fire Control, Wuhan Ordnance Noncommissioned Officers Academy, Wuhan, China
[3] Chongqing Aerospace Polytechnic College, Chongqing, China
来源
关键词
Coarse-grained - GPU tessellation - Large-scale terrain - Level of detail - Multi-resolution techniques - Quad trees - Rendering performance - Terrain rendering;
D O I
10.12733/jcis15787
中图分类号
学科分类号
摘要
引用
收藏
页码:7489 / 7496
相关论文
共 50 条
  • [1] Large-scale terrain-adaptive LOD control based on GPU tessellation
    Fu, Haohai
    Yang, Huamin
    Chen, Chunyi
    ALEXANDRIA ENGINEERING JOURNAL, 2021, 60 (03) : 2865 - 2874
  • [2] Multi-resolution terrain rendering with GPU tessellation
    HyeongYeop Kang
    Hanyoung Jang
    Chang-Sik Cho
    JungHyun Han
    The Visual Computer, 2015, 31 : 455 - 469
  • [3] Multi-resolution terrain rendering with GPU tessellation
    Kang, HyeongYeop
    Jang, Hanyoung
    Cho, Chang-Sik
    Han, JungHyun
    VISUAL COMPUTER, 2015, 31 (04): : 455 - 469
  • [4] Adaptive refinement for terrain rendering on GPU
    Wang, Xu
    Yang, Xin
    Wang, Zhiming
    Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2010, 22 (10): : 1741 - 1749
  • [5] Large-scale LOD Adaptive Terrain Rendering
    Yu, Wenlong
    Zhang, Limin
    Zhangr, Bingqiang
    ADVANCES IN MANUFACTURING TECHNOLOGY, PTS 1-4, 2012, 220-223 : 2450 - 2453
  • [6] Geometry Clipmaps Terrain Rendering Using Hardware Tessellation
    Song, Ge
    Yang, Hongyu
    Ji, Yulong
    IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS, 2017, E100D (02): : 401 - 404
  • [7] GPU friendly terrain rendering algorithm
    Pan, Hong-Wei
    Li, Hui
    Liao, Chang-Chang
    Zeng, An-Xiang
    Xitong Fangzhen Xuebao / Journal of System Simulation, 2007, 19 (14): : 3241 - 3244
  • [8] LOD terrain rendering algorithm based on vertex texture
    State Key Laboratory of Virtual Reality Technology and System, Beihang University, Beijing 100083, China
    Xitong Fangzhen Xuebao, 2008, 7 (1758-1764):
  • [9] Improved adaptive tessellation rendering algorithm
    Wang, Monan
    Jing, Juntong
    Gao, Su
    Bian, Puyang
    Ma, Yuzhen
    Zhou, Naifa
    TECHNOLOGY AND HEALTH CARE, 2023, 31 : S81 - S95
  • [10] A method of Earth terrain tessellation on the GPU for space simulators
    Mikhaylyuk, M. V.
    Timokhin, P. Y.
    Maltsev, A. V.
    PROGRAMMING AND COMPUTER SOFTWARE, 2017, 43 (04) : 243 - 249