Audio analysis & creating reverberation plug-ins in digital audio engineering

被引:0
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作者
机构
[1] Yun, Yoemun
来源
Yun, Y. (hippie740@chungwoon.ac.kr) | 1600年 / Science and Engineering Research Support Society, 20 Virginia Court, Sandy Bay, Tasmania, Australia卷 / 08期
关键词
Audio recordings - Audio acoustics - Architectural acoustics;
D O I
10.14257/ijmue.2013.8.6.20
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学科分类号
摘要
In audio engineering, early reflection patterns are not usually variable, such as the user makes a selection from a handful of stored patterns simulating various rooms, halls, chambers and plates, or small room ambience, reflections is variable. To create digital reverb is much more complicated than combining a few digital relay units. The greater the spacing the larger the room sounds. Some difficult problems happened in recording situation is that every acoustic instrument engineers record sounds small or dry because their recording room does not have the same degree and circumstances of acoustic ambience as good as concert halls or venues. As a matter of fact that the same situation is also true of the most professional studios, apart from those with large, live rooms, and most pop music is recorded dry enough, either in a dry environment. In that case, people use close miking technique to get right sound source. Electronic effects units are used to recreate the desired ambience, and by far the most important effects unit of them all is reverberation. © 2013 SERSC.
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