A review of recent advances in 3D Gaussian Splatting for optimization and reconstruction

被引:0
|
作者
Luo, Jie [1 ,2 ]
Huang, Tianlun [1 ,2 ]
Wang, Weijun [1 ,2 ]
Feng, Wei [1 ,2 ]
机构
[1] Shenzhen Institute of Advanced Technology, Chinese Academy of Sciences, Shenzhen, China
[2] University of Chinese Academy of Sciences, Beijing, China
关键词
3D Gaussian Splatting (3DGS) represents a significant breakthrough in computer graphics and vision; offering an explicit scene representation and novel view synthesis without the reliance on neural networks; unlike Neural Radiance Fields (NeRF). This paper provides a comprehensive survey of recent research on 3DGS optimization and reconstruction; with a particular focus on studies featuring published or forthcoming open-source code. In terms of optimization; the paper examines techniques such as compression; densification; splitting; anti-aliasing; and reflection enhancement. For reconstruction; it explores methods including surface mesh extraction; sparse-view object and scene reconstruction; large-scale scene reconstruction; and dynamic object and scene reconstruction. Through comparative analysis and case studies; the paper highlights the practical advantages of 3DGS and outlines future research directions; offering valuable insights for advancing the field. © 2024 Elsevier B.V;
D O I
10.1016/j.imavis.2024.105304
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