Diversity of expression in 3D digital media animation creation

被引:0
|
作者
Xu Y. [1 ]
机构
[1] NingboUniversity of Finance and Economics, Zhejiang, Ningbo
关键词
3D mesh modeling; Animation creation; Deformation gradient vector; Intermediate frame interpolation; OpenGL algorithm;
D O I
10.2478/amns-2024-0150
中图分类号
学科分类号
摘要
At present, the theoretical research on the creation of 3D animation in the digital media era is in the ascendant. In this paper, starting from the grid model of 3D animation, a 3D animation intermediate frame interpolation algorithm based on the 3D grid model is proposed. The deformation gradient vector is extracted through the triangular slice when calculating the affine transformation between neighboring keyframes. Using the system of super-definite equations to solve the intermediate frame mesh, the interconversion equations are constructed, and the intermediate frame deformation scale vectors are computed to generate the corresponding 3D animation sequences. Using the OpenGL 3D graphics method, the image model, color and light of the animation are processed, and combined with the rotating animation design, the all-around construction of 3D animation is realized. Digital media technology is being explored through its diverse expressions. The characteristics of animation creation and the actual presentation effect of animation creation applied in movies are analyzed through experiments, and the influence of the animation audience's willingness to watch is investigated. The results show that the mean value of color saturation of animated films ranges between [0.1, 0.8], and the mean value of color saturation is higher than that of non-animation. The starting value of the quantile coefficient of the rotated animation presentation was 0.85, and subsequently remained around 0.5, and there was significance at 1% level for the whole stage, which had a positive effect on the presentation of the animated movie. © 2023 Yaoyao Xu.
引用
收藏
相关论文
共 50 条
  • [41] Collaborative 3D Digital Content Creation exploiting a Grid Network
    Gkion, M.
    Patoli, M. Z.
    Al-Barakati
    Zhang, W.
    Newbury, P.
    White, M.
    2009 INTERNATIONAL CONFERENCE ON INFORMATION AND COMMUNICATION TECHNOLOGIES, 2009, : 5 - +
  • [42] 3D animation stereo space design based on digital visual communication technology
    Bao W.
    Applied Mathematics and Nonlinear Sciences, 2024, 9 (01):
  • [43] Expression Transfer: A System to build 3D Blend Shapes for Facial Animation
    Pawaskar, Chandan
    Ma, Wan-Chun
    Carnegie, Kieran
    Lewis, J. P.
    Rhee, Taehyun
    PROCEEDINGS OF 2013 28TH INTERNATIONAL CONFERENCE ON IMAGE AND VISION COMPUTING NEW ZEALAND (IVCNZ 2013), 2013, : 154 - 159
  • [44] Fourveo: Integration of 4D animation into conventional 3D animation workflows
    Jensen, Justin A.
    Burton, Robert P.
    COMPUTER ANIMATION AND VIRTUAL WORLDS, 2018, 29 (3-4)
  • [45] 3D Puppetry: A Kinect-based Interface for 3D Animation
    Held, Robert T.
    Gupta, Ankit
    Curless, Brian
    Agrawala, Maneesh
    UIST'12: PROCEEDINGS OF THE 25TH ANNUAL ACM SYMPOSIUM ON USER INTERFACE SOFTWARE AND TECHNOLOGY, 2012, : 423 - 433
  • [46] A Low Memory 3D Animation Technology for "Animation Design" Course
    Qin, Zhenyan
    Tao, Zonghua
    INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2016, 11 (05): : 68 - 73
  • [47] Similarities and differences in the visual psychology of 3D animation and 2D animation
    Zhang, Yang
    PSYCHOLOGICAL REPORTS, 2024, 127 : 305 - 306
  • [48] Study on Unity 3d Character Animation in Mecanim Animation System
    Kuang, Yang
    Wang, Xin
    2016 INTERNATIONAL CONFERENCE ON COMPUTATIONAL MODELING, SIMULATION AND APPLIED MATHEMATICS (CMSAM 2016), 2016, : 263 - 266
  • [49] Interactive 3D Animation Creation and Viewing System based on Motion Graph and Pose Estimation Method
    Furukawa, Masayuki
    Kawasaki, Hiroshi
    Akagi, Yasuhiro
    Kawai, Yukiko
    PROCEEDINGS OF THE 2014 ACM CONFERENCE ON MULTIMEDIA (MM'14), 2014, : 1213 - 1216
  • [50] 3D ANIMATION ON THE MACINTOSH WITH 3DWORKS
    SCHLAG, JF
    GOMEZ, JE
    SEIDEN, AD
    FIFTH COMPUTER GRAPHICS WORKSHOP, 1989, : 17 - 24