Gaussian in the Dark: Real-Time View Synthesis From Inconsistent Dark Images Using Gaussian Splatting

被引:0
|
作者
Ye, Sheng [1 ]
Dong, Zhen-Hui [1 ]
Hu, Yubin [1 ]
Wen, Yu-Hui [2 ]
Liu, Yong-Jin [1 ]
机构
[1] Tsinghua Univ, Dept Comp Sci & Technol, MOE Key Lab Pervas Comp, Beijing, Peoples R China
[2] Beijing Jiaotong Univ, Sch Comp & Informat Technol, Beijing Key Lab Traff Data Anal & Min, Beijing, Peoples R China
关键词
Rendering (computer graphics);
D O I
10.1111/cgf.15213
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
3D Gaussian Splatting has recently emerged as a powerful representation that can synthesize remarkable novel views using consistent multi-view images as input. However, we notice that images captured in dark environments where the scenes are not fully illuminated can exhibit considerable brightness variations and multi-view inconsistency, which poses great challenges to 3D Gaussian Splatting and severely degrades its performance. To tackle this problem, we propose Gaussian-DK. Observing that inconsistencies are mainly caused by camera imaging, we represent a consistent radiance field of the physical world using a set of anisotropic 3D Gaussians, and design a camera response module to compensate for multi-view inconsistencies. We also introduce a step-based gradient scaling strategy to constrain Gaussians near the camera, which turn out to be floaters, from splitting and cloning. Experiments on our proposed benchmark dataset demonstrate that Gaussian-DK produces high-quality renderings without ghosting and floater artifacts and significantly outperforms existing methods. Furthermore, we can also synthesize light-up images by controlling exposure levels that clearly show details in shadow areas.
引用
收藏
页数:11
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