Modeling deformable objects using local rigid body simulation

被引:0
|
作者
Chen W. [1 ]
Zhu L. [1 ,2 ]
Zhang X. [2 ,3 ]
机构
[1] State Key Laboratory of Bioelectronics, Jiangsu Key Lab of Remote Measurement and Control, School of Instrument Science and Engineering, Southeast University, Nanjing
[2] CICAEET, Nanjing University of Information Science & Technology, Nanjing
[3] Jiangsu Engineering Center of Network Monitoring, Nanjing University of Information Science & Technology, Nanjing
来源
International Journal of Computers and Applications | 2020年 / 42卷 / 05期
关键词
deformation; Geometric modeling; rigid body simulation;
D O I
10.1080/1206212X.2018.1479621
中图分类号
学科分类号
摘要
As two common types of objects in the world, rigid and deformable bodies are usually simulated with different models in computer graphics. In this work, we study how to reuse the rigid-body simulation techniques for modeling deformable objects. A deformable object is first decomposed into several overlapping patches. These patches are then simulated as rigid bodies. Finally, these patches are explicitly stitched to obtain the deformed shape. We tested our method with various configurations and show that rigid body simulation techniques can be effectively reused to model deformable objects. © 2018, © 2018 Informa UK Limited, trading as Taylor & Francis Group.
引用
收藏
页码:439 / 448
页数:9
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