Triangular mesh simplification method based on vertex classification and vertex importance

被引:0
|
作者
Ning, Shurong [1 ]
Han, Lin [1 ]
Zhu, Yuan [1 ]
机构
[1] School of Computer and Communication Engineer, University of Science and Technology Beijing, Beijing 100083, China
来源
关键词
Information systems - Computer graphics;
D O I
10.12733/jics20102197
中图分类号
学科分类号
摘要
In this paper, it regards solving the conflict between the complexity of the scene and the rendering speed as a starting point, using the vertex culling as a basic triangular mesh simplification method, simplifying the mesh based on the vertex classification strategy and the vertex importance strategy. At the same time taking into account the processing of the empty hole formatting after simplification. Implementation results show that: in this paper, the proposed simplified method can solve the conflict between scene complexity requirements and drawing speed efficiently and reduce the levels of description details without losing the sense of reality. © 2013 Binary Information Press.
引用
收藏
页码:4911 / 4916
相关论文
共 50 条
  • [21] Feedback vertex sets in mesh-based networks
    Luccio, Flarninia L.
    Sibeyn, Jop F.
    THEORETICAL COMPUTER SCIENCE, 2007, 383 (01) : 86 - 101
  • [22] Watermarking 3D Triangular Mesh Models Using Intelligent Vertex Selection
    Soliman, Mona M.
    Hassanien, Aboul Ella
    Onsi, Hoda M.
    PROCEEDINGS OF THE SECOND INTERNATIONAL AFRO-EUROPEAN CONFERENCE FOR INDUSTRIAL ADVANCEMENT (AECIA 2015), 2016, 427 : 617 - 627
  • [23] Estimation normal vector of triangular mesh vertex by angle and centroid weights and its application
    Chen, Yueping
    Gao, Jian
    Wen, Hao
    Chen, Xin
    Telkomnika - Indonesian Journal of Electrical Engineering, 2013, 11 (04): : 1841 - 1848
  • [24] Robust Vertex Classification
    Chen, Li
    Shen, Cencheng
    Vogelstein, Joshua T.
    Priebe, Carey E.
    IEEE TRANSACTIONS ON PATTERN ANALYSIS AND MACHINE INTELLIGENCE, 2016, 38 (03) : 578 - 590
  • [25] Vertex data compression for triangular meshes
    Lee, ES
    Ko, HS
    EIGHTH PACIFIC CONFERENCE ON COMPUTER GRAPHICS AND APPLICATIONS, PROCEEDINGS, 2000, : 225 - 234
  • [26] Crushing of vertex-based hierarchical honeycombs with triangular substructures
    Zhang, Dahai
    Fei, Qingguo
    Liu, Jingze
    Jiang, Dong
    Li, Yanbin
    THIN-WALLED STRUCTURES, 2020, 146
  • [27] 3-D MESH VERTEX EXTRACTION BY STATISTICAL ASSESSMENT OF GEOMETRIC IMPORTANCE
    Vasic, Bata
    2012 20TH TELECOMMUNICATIONS FORUM (TELFOR), 2012, : 1280 - 1283
  • [28] Advance in Triangular Mesh Simplification Study
    He, Mingyi
    Li, Long
    11TH INTERNATIONAL CONFERENCE ON CONTROL, AUTOMATION, ROBOTICS AND VISION (ICARCV 2010), 2010, : 1638 - 1643
  • [29] Adaptive vertex quantization for mesh compression
    National University of Singapore
    Comput.-Aided Des. Appl., 2007, 1-6 (219-226):
  • [30] AN IMPROVED VERTEX-CLUSTERING-BASED PROGRESSIVE MESH ENCODER
    Wang, Guoping
    Wu, Yongzhen
    Hu, Guojing
    Peng, Jingliang
    2014 IEEE INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO (ICME), 2014,