Research on the scene design of virtual reality technology in film and television animation

被引:0
|
作者
Hu Q. [1 ]
机构
[1] Academy of Arts, Zhejiang Shuren University, Zhejiang, Hangzhou
关键词
Gaussian filtering; Laplace pyramid; Lighting model; Morphing technique; Scene design;
D O I
10.2478/amns.2023.2.00599
中图分类号
学科分类号
摘要
In this paper, firstly, we study the modeling of film and television animation based on virtual reality technology and use quadratic polynomial inverse to control the intensity of light source to establish the lighting model. The image alignment is designed for the scene based on multi-resolution decomposition, and the filtered image layer is obtained by calculating the difference between two layers of Gaussian filtered images, and the Laplace pyramid is established to match the image resolution consistently. Then the scene is chunked and locally rendered, and a smooth transition between geometry and texture is achieved by morphing the geometry next to the texture. Finally, the scene effect, LOD detail level and interactive experience effect before and after simplification are compared and analyzed. The scene design of virtual reality technology basically scores 5-6 on each index, while the scene design of common technology only scores 3-4, indicating that the scene design of virtual reality technology works well. © 2023 Qiaohong Hu, published by Sciendo.
引用
收藏
相关论文
共 50 条
  • [41] Applied research on virtual reality technology in digital display design
    Zhang, Junzhu
    Yin, Bo
    Chen, Yufu
    PROCEEDINGS OF THE 2ND INTERNATIONAL CONFERENCE ON ELECTRONICS, NETWORK AND COMPUTER ENGINEERING (ICENCE 2016), 2016, 67 : 888 - 893
  • [42] Research on the application of virtual reality technology in contemporary environmental design
    Su B.
    Ren Q.
    Applied Mathematics and Nonlinear Sciences, 2024, 9 (01)
  • [43] Research on the Application of Virtual Reality Technology in Landscape Design Teaching
    Li, Zhe
    Cheng, YuNing
    Yuan, YangYang
    EDUCATIONAL SCIENCES-THEORY & PRACTICE, 2018, 18 (05): : 1400 - 1410
  • [44] Research on National Costume Design Based on Virtual Reality Technology
    Cao, Chunnan
    Gao, Yiping
    MATHEMATICAL PROBLEMS IN ENGINEERING, 2022, 2022
  • [45] Research on Application of Virtual Reality Technology in Architectural Space Design
    Xu, Yanling
    Zhou, Xiaocheng
    3RD INTERNATIONAL CONFERENCE ON MATERIALS SCIENCE AND MECHANICAL ENGINEERING, (ICMSME 2016), 2016, : 147 - 151
  • [46] The Research and Design of Smart Home Based on Virtual Reality Technology
    Yang, Kai
    ADVANCED DESIGNS AND RESEARCHES FOR MANUFACTURING, PTS 1-3, 2013, 605-607 : 1753 - 1756
  • [47] Research on Application of Virtual Reality Technology in Rural Renovation Design
    Cui, Muyang
    Wang, Xiaodong
    2020 INTERNATIONAL CONFERENCE ON INTELLIGENT DESIGN (ICID 2020), 2020, : 193 - 198
  • [48] Application Research of Virtual Reality Technology in Green Building Design
    Chen, Ling
    Wang, Jiapei
    2020 5TH INTERNATIONAL CONFERENCE ON SMART GRID AND ELECTRICAL AUTOMATION (ICSGEA 2020), 2020, : 249 - 253
  • [49] Application of virtual reality technology in nuclear device design and research
    Qin, Shijun
    Wang, Qingfeng
    Chen, Xianfeng
    FUSION ENGINEERING AND DESIGN, 2020, 161
  • [50] Research on the Application of Virtual Reality Technology in Environmental Art Design
    Meng, Wei
    Ding, Han
    Liu, Hui
    MACHINE LEARNING, IMAGE PROCESSING, NETWORK SECURITY AND DATA SCIENCES, MIND 2022, PT II, 2022, 1763 : 154 - 161