XR4ED: An Extended Reality Platform for Education

被引:2
|
作者
Liarokapis, Fotis [1 ]
Milata, Vaclav [2 ]
Ponton, Jose Luis [3 ]
Pelechano, Nuria [3 ]
Zacharatos, Haris [4 ]
机构
[1] CYENS Ctr Excellence, Extended Experiences, CY-1016 Nicosia, Cyprus
[2] CYENS Ctr Excellence, CY-1016 Nicosia, Cyprus
[3] Univ Politecn Cataluna, E-08034 Barcelona, Spain
[4] CELLOCK, CY-2018 Nicosia, Cyprus
基金
欧盟地平线“2020”;
关键词
Education; Extended reality; Virtual reality; Market opportunities; Virtual environments; Learning systems; Performance evaluation; Avatars; Scenario generation;
D O I
10.1109/MCG.2024.3406139
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Recent developments in extended reality (XR) are already demonstrating the benefits of this technology in the educational sector. Unfortunately, educators may not be familiar with XR technology and may find it difficult to adopt this technology in their classrooms. This article presents the overall architecture and objectives of an EU-funded project dedicated to XR for education, called Extended Reality for Education (XR4ED). The goal of the project is to provide a platform, where educators will be able to build XR teaching experiences without the need to have programming or 3-D modeling expertise. The platform will provide the users with a marketplace to obtain, for example, 3-D models, avatars, and scenarios; graphical user interfaces to author new teaching environments; and communication channels to allow for collaborative virtual reality (VR). This article describes the platform and focuses on a key aspect of collaborative and social XR, which is the use of avatars. We show initial results on a) a marketplace which is used for populating educational content into XR environments, b) an intelligent augmented reality assistant that communicates between nonplayer characters and learners, and c) self-avatars providing nonverbal communication in collaborative VR.
引用
收藏
页码:79 / 88
页数:10
相关论文
共 50 条
  • [21] Construction and Practice of Smart Campus Based on XR Extended Reality
    Han, Xu
    Wang, Zhiyi
    INTERNATIONAL JOURNAL OF MULTIPHYSICS, 2024, 18 (03) : 1370 - 1378
  • [22] Extended Reality (XR) Remote Research: a Survey of Drawbacks and Opportunities
    Ratcliffe, Jack
    Soave, Francesco
    Bryan-Kinns, Nick
    Tokarchuk, Laurissa
    Farkhatdinov, Ildar
    CHI '21: PROCEEDINGS OF THE 2021 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2021,
  • [23] XR support in the frame: the creative extended reality ecosystem in Australia
    Morrison, Katy
    Burgin, Alice
    CONTINUUM-JOURNAL OF MEDIA & CULTURAL STUDIES, 2024, 38 (06): : 817 - 832
  • [24] SAPIENS in XR: operationalizing interaction-attention in extended reality
    Cristian Pamparău
    Ovidiu-Andrei Schipor
    Alexandru Dancu
    Radu-Daniel Vatavu
    Virtual Reality, 2023, 27 : 1765 - 1781
  • [25] Open justice transformations impacting extended reality (XR) environments
    Hadziselimovic, Adnan
    INTERNATIONAL JOURNAL OF PERFORMANCE ARTS AND DIGITAL MEDIA, 2023, 19 (03) : 334 - 347
  • [26] Extended Reality (XR) Training in the Construction Industry: A Content Review
    Li, Shixian
    Wang, Qian-Cheng
    Wei, Hsi-Hsien
    Chen, Jieh-Haur
    BUILDINGS, 2024, 14 (02)
  • [27] The Effects of Physical Coherence Factors on Presence in Extended Reality (XR)
    Lim, Cherin
    Ji, Yong Gu
    INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES, 2023, 172
  • [28] XR unmasked: Exploring the complexities of design and simulation in extended reality
    Picot-Clémente, Jérémy
    PhotonicsViews, 2023, 20 (04) : 30 - 33
  • [29] SAPIENS in XR: operationalizing interaction-attention in extended reality
    Pamparau, Cristian
    Schipor, Ovidiu-Andrei
    Dancu, Alexandru
    Vatavu, Radu-Daniel
    VIRTUAL REALITY, 2023, 27 (03) : 1765 - 1781
  • [30] The labour of place: Memory and extended reality (XR) in migration museums
    Reading, Anna
    Bjork, Jim
    Hanlon, Jack
    Jakeman, Neil
    MEMORY STUDIES, 2021, 14 (03) : 606 - 621