Through Space and Time: Spatio-Temporal Visualization of MOBA Matches

被引:2
|
作者
Sufliarsky, Adam [1 ]
Walllner, Guenter [2 ]
Kriglstein, Simone [1 ,3 ]
机构
[1] Masaryk Univ, Brno, Czech Republic
[2] Johannes Kepler Univ Linz, Linz, Austria
[3] AIT Austrian Inst Technol GmbH, Vienna, Austria
关键词
Gameplay visualization; Space-time cube; Replay analysis; VISUAL EXPLORATION; CUBE; REPRESENTATION; PLAYERS;
D O I
10.1007/978-3-031-42283-6_9
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
With data about in-game behavior becoming more easily accessible, data-driven tools and websites that allow players to review their performance have emerged. Among the many different visualizations used as part of these systems, spatio-temporal visualizations which do not rely on animations have received little attention. In this paper, we explore if the established space-time cube (STC) visualization is a suitable means for simultaneously conveying information about space and time to players. Towards this end, we have created a STC visualization for reviewing matches, focusing on Heroes of the Storm as a use case, and conducted a study among 30 Multiplayer Online Battle Arena (MOBA) players to establish how successfully various tasks can be performed and how this kind of 3D representation is received. Our results indicate that such a visualization, despite its complexity, can be usefully applied for match analysis if the design and interaction possibilities are well chosen.
引用
收藏
页码:167 / 189
页数:23
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