ViCMA: Visual Control of Multibody Animations

被引:0
|
作者
James, Doug L. [1 ,2 ]
Levin, David I. W. [3 ,4 ]
机构
[1] Stanford Univ, Stanford, CA 94305 USA
[2] NVIDIA, Santa Clara, CA 95051 USA
[3] Univ Toronto, Toronto, ON, Canada
[4] NVIDIA, Toronto, ON, Canada
来源
PROCEEDINGS OF THE SIGGRAPH ASIA 2023 CONFERENCE PAPERS | 2023年
关键词
Motion control; animation control; multibody animation; rigid bodies;
D O I
10.1145/3610548.3618223
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Motion control of large-scale, multibody physics animations with contact is difficult. Existing approaches, such as those based on optimization, are computationally daunting, and, as the number of interacting objects increases, can fail to find satisfactory solutions. We present a new, complementary method for the visual control of multibody animations that exploits object motion and visibility, and has overall cost comparable to a single simulation. Our method is highly practical, and is demonstrated on numerous large-scale, contact-rich examples involving both rigid and deformable bodies.
引用
收藏
页数:11
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