Virtualization of Digital Location-Based Experiences

被引:0
|
作者
Hauge, Jannicke Baalsrud [1 ,2 ]
Soebke, Heinrich [3 ]
Stefan, Ioana A. [4 ]
机构
[1] BIBA Bremer Inst Prod & Logist GmbH, Hsch Ring 20, D-28359 Bremen, Germany
[2] Royal Inst Technol, Kvarnbergagatan 12, Sodertalje, Sweden
[3] Bauhaus Univ Weimar, Bauhaus Inst Infrastruct Solut BIs, Goethepl 7-8, D-99423 Weimar, Germany
[4] Adv Technol Syst, Str Tineretului Nr 1, Targoviste 130029, Romania
来源
关键词
Location-based; Serious games; 360 degrees technology; Virtual field trips; Smart city; AUGMENTED REALITY; GAMES; FRAMEWORK;
D O I
10.1007/978-3-030-89394-1_40
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Digital location-based experiences, such as app-guided digital scavengers, depend on users being on-site. The requirement to be on-site is a virtue, but it can also be a shortcoming of location-based experiences, such as in the COVID 19 pandemic. This workshop addresses the possibilities of eliminating the on-site requirement, thus extending the potential application of location-based experiences. First, virtualization approaches will be presented, which allow eliminating the need to be on-site, such as the usage of 360 degrees technologies or the employment of videoconferencing software. Further, various challenges, such as the application of existing design principles for location-based experiences and instructional design for virtualized location-based experiences, are discussed and options to overcome the limitations imposed by the virtualization. This paper provides insights into theoretical foundations relevant to solving the aspects of virtualizing location-based experiences. The workshop results are intended to provide lasting advancements to eliminating the on-site requirements for location-based experiences.
引用
收藏
页码:467 / 474
页数:8
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