THE INTEGRATION AND INNOVATION OF SPORTS SOCIAL PLATFORMS AND INFORMATION TECHNOLOGY

被引:0
|
作者
Chen, Yongjun [1 ]
机构
[1] Chaohu Univ, Sch Phys Educ, Hefei 238024, Anhui, Peoples R China
来源
关键词
Recommendation algorithm; Sports and social interaction; Integrated innovation;
D O I
10.12694/scpe.v25i5.3094
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
In order to better achieve the integration and innovation of sports social platforms and information technology, the author proposes an SFD (Sport Friend Discover) sports friend recommendation model based on physical testing big data. The core idea of this model is to use physical measurement data to match the similarity between athletes and recommend suitable exercise partners. Specifically, we collected a large amount of physical measurement data, including height, weight, body fat percentage, muscle mass, etc. Then, through data mining algorithms, these data are transformed into feature vectors of the movers. Next, we use a similarity algorithm to calculate the similarity between different athletes and find the most matching motion partner with the user. The results show that the SFD method outperforms the other two traditional recommendation methods on the dataset, with P @ 10, P @ 20, P @ 30, and P @ 40 of SFD reaching 0.099, 0.095, 0.085, and 0.591, respectively. SFD not only utilizes more neighboring information than FOAF based on local graph structure, but also compared to TRW based on global graph structure method, at the same time, the importance of the node itself is also considered, resulting in higher accuracy. It has been proven that the SFD sports friend recommendation model based on physical testing big data has achieved good results in recommending sports partners. Users can quickly find sports partners with similar body types and health conditions, improving the fun and effectiveness of exercise.
引用
收藏
页码:4368 / 4375
页数:8
相关论文
共 50 条
  • [1] The Innovation of Information Technology in the Development of Chinese Sports Science
    Zhang, Fan
    [J]. PROCEEDINGS OF THE 2017 3RD INTERNATIONAL CONFERENCE ON SOCIAL SCIENCE AND HIGHER EDUCATION, 2017, 99 : 335 - 338
  • [2] Information technology innovation in sports learning: understanding global trends and challenges
    Putra, Chandra Anugrah
    Permadi, Ade Salahudin
    Setiawan, Muhammad Andi
    [J]. RETOS-NUEVAS TENDENCIAS EN EDUCACION FISICA DEPORTE Y RECREACION, 2024, (58): : 844 - 854
  • [3] The Application of Social Software in the Integration of Information Technology and Curriculum
    Liu, Qi
    Ran, Wei
    [J]. FRONTIERS IN COMPUTER EDUCATION, 2012, 133 : 221 - +
  • [4] The Application of Social Software in the Integration of Information Technology and Curriculum
    Liu, Qi
    Ran, Wei
    [J]. 2011 INTERNATIONAL CONFERENCE ON FUTURE COMPUTERS IN EDUCATION (ICFCE 2011), VOL I, 2011, : 191 - 194
  • [5] Attitudes of German University Students towards the Integration of Innovation Information Technology
    Chiang, Feng-Kuang
    Wuttke, Heinz Dietrich
    Knauf, Rainer
    Sun, Chung-Shan
    Tso, Tai-Cheng
    [J]. INTERNATIONAL JOURNAL OF ENGINEERING EDUCATION, 2011, 27 (02) : 431 - 446
  • [6] Technological Platforms and Innovation: Review, Integration, and Extension
    Shuradze, Giorgi
    Wagner, Heinz-Theo
    Wagner, David
    [J]. AMCIS 2015 PROCEEDINGS, 2015,
  • [7] Information technology support for the knowledge and social processes of innovation management
    Adamides, ED
    Karacapilidis, N
    [J]. TECHNOVATION, 2006, 26 (01) : 50 - 59
  • [8] The social study of information and communication technology: Innovation, actors, and contexts
    Ekbia, H. R.
    [J]. INFORMATION SOCIETY, 2007, 23 (05): : 413 - 414
  • [9] The social study of information and communication technology: Innovation, actors and contexts
    Ganesh, S
    [J]. ORGANIZATION, 2006, 13 (02) : 303 - 305