Motivational incentives in the context of online game-based formative assessment and improved student learning performance

被引:0
|
作者
Lin, Ying-Lien [1 ]
Wang, Wei-Tsong [1 ]
Kuo, Chih-Chen [1 ]
Chen, Pi-Hsin [1 ]
机构
[1] Natl Cheng Kung Univ, Dept Ind & Informat Management, Tainan 701, Taiwan
关键词
Flow theory; Learning performance; Self-determination theory; Virtual rewards; SELF-DETERMINATION THEORY; INTRINSIC MOTIVATION; EXTRINSIC REWARDS; GAMIFICATION; SATISFACTION; ACHIEVEMENT; EDUCATION; NEEDS;
D O I
10.1007/s10639-024-12974-8
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This study explores the factors influencing students' online game-based learning (OGBL) performance. At present, motivating students to engage in learning actively represents a significant challenge faced by teachers and other stakeholders. Additionally, the findings of a variety of OGBL studies have been inconsistent or contradictory, particularly regarding virtual rewards. This study integrates self-determination theory and flow theory as a theoretical basis for analyzing data collected from 105 undergraduate students using a quasi-experimental design and the partial least square structural equation modeling (PLS-SEM) approach. The results reveal that students' intrinsic motivation positively influences their enjoyment and focused attention. Autonomous motivation positively influences their learning performance. Furthermore, intrinsic motivation and focused attention are critical mediators in the proposed research model. The findings of this study contribute to the application of self-determination theory and flow theory in the OGBL context and provide suggestions for teachers and stakeholders with regard to promoting students' learning.
引用
收藏
页码:4669 / 4694
页数:26
相关论文
共 50 条
  • [31] Digital Game-Based Learning Supports Student Motivation, Cognitive Success, and Performance Outcomes
    Woo, Jeng-Chung
    EDUCATIONAL TECHNOLOGY & SOCIETY, 2014, 17 (03): : 291 - 307
  • [32] Gamified Digital Game-Based Learning as a Pedagogical Strategy: Student Academic Performance and Motivation
    Camacho-Sanchez, Ruben
    Rillo-Albert, Aaron
    Lavega-Burgues, Pere
    APPLIED SCIENCES-BASEL, 2022, 12 (21):
  • [33] Game-based assessment framework for virtual reality, augmented reality and digital game-based learning
    Udeozor, Chioma
    Chan, Philippe
    Abegao, Fernando Russo
    Glassey, Jarka
    INTERNATIONAL JOURNAL OF EDUCATIONAL TECHNOLOGY IN HIGHER EDUCATION, 2023, 20 (01)
  • [34] Game-based assessment framework for virtual reality, augmented reality and digital game-based learning
    Chioma Udeozor
    Philippe Chan
    Fernando Russo Abegão
    Jarka Glassey
    International Journal of Educational Technology in Higher Education, 20
  • [35] Digital Game-Based Assessment on Student Evaluation: A Systematic Review
    Zhu, Sha
    Guo, Qing
    Yang, Harrison Hao
    BLENDED LEARNING: ENGAGING STUDENTS IN THE NEW NORMAL ERA, ICBL 2022, 2022, 13357 : 85 - 96
  • [36] Group-Based Formative Summative Assessment Relates to Improved Student Performance and Satisfaction
    Drouin, Michelle A.
    TEACHING OF PSYCHOLOGY, 2010, 37 (02) : 114 - 118
  • [37] Formative assessment of student learning in an online community for computational chemistry research
    Yaron, David
    Bartolo, Laura M.
    Agwaramgbo, Lovell E.
    Leinhardt, Gaea
    Louis, Lynda R.
    Strong, Lynn Y. R.
    Gordon, Geoffrey J.
    ABSTRACTS OF PAPERS OF THE AMERICAN CHEMICAL SOCIETY, 2012, 244
  • [38] Exploratory Study on the Impact of Game-Based Learning on Student Engagement
    Yousef, Dima
    Baadel, Said
    Makad, Rama
    2014 INTERNATIONAL CONFERENCE ON WEB AND OPEN ACCESS TO LEARNING (ICWOAL), 2014,
  • [39] Investigating Student Interest and Engagement in Game-Based Learning Environments
    Zhang, Jiayi
    Hutt, Stephen
    Ocumpaugh, Jaclyn
    Henderson, Nathan
    Goslen, Alex
    Rowe, Jonathan P.
    Boyer, Kristy Elizabeth
    Wiebe, Eric
    Mott, Bradford
    Lester, James
    ARTIFICIAL INTELLIGENCE IN EDUCATION, PT I, 2022, 13355 : 711 - 716
  • [40] Augmenting Experiential Learning with a Game-based Student Response System
    Sasidhar, Sangit
    Muruganantham, Arrchana
    Wee-Seng, Soh
    Yuen Jien, Soo
    Tan, Colin
    Suppiah, Ravi
    2018 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2018,