Managing the Personality of NPCs with Your Interactions: A Game Design System Based on Large Language Models

被引:0
|
作者
Dai, Muyun [1 ]
Yuan, Chun [1 ]
Nie, Xiaomei [1 ]
机构
[1] Tsinghua Univ, Shenzhen, Peoples R China
来源
关键词
Development methodology; Design tools/technologies; LLMs; NPC design; Interactive System;
D O I
10.1007/978-3-031-60692-2_17
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
How to create a Non-player character (NPC) that has its own personality and also consistent with the intention of game designers is a problem to be discussed. This study is aim to design a system for designers to create NPCs quickly and easily that can accept open input of player and make a variety of reasonable feedback adaptively in the game based on the dynamic interactions of player. The system comprises two essential components: an adaptive personality model manager and a drama mechanism manager based on retrieval augmented generation. In our experiment, a role-playing game is designed using this system, and corresponding user research is conducted to verify its effectiveness.
引用
收藏
页码:247 / 259
页数:13
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