Cue depth influences badminton players' inhibition of return in 3-D static and dynamic scenarios

被引:0
|
作者
Liu, Yanyan [1 ]
Qin, Yue [1 ]
Zhang, Qi [1 ]
Liu, Huijuan [1 ]
Li, Jie [2 ,3 ]
Zhang, Yu [1 ]
机构
[1] Beijing Sport Univ, Sch Psychol, Beijing 100084, Peoples R China
[2] Hangzhou Normal Univ, Affiliated Hosp, Ctr Cognit & Brain Disorders, Hangzhou 311121, Peoples R China
[3] Hangzhou Normal Univ, Inst Psychol Sci, Hangzhou 311121, Peoples R China
基金
中国国家自然科学基金;
关键词
Object-based; Attention; Virtual reality; Depth perception; VISUAL-SEARCH; EXPERTISE; LOCATIONS;
D O I
10.1016/j.actpsy.2024.104368
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The inhibition of return (IOR) is a phenomenon where response times (RTs) to a target appearing at a previously cued location are slower than those for an uncued location. IOR can improve visual search efficiency. This study aimed to investigate IOR in badminton athletes at different cue depths using a cue-target paradigm in threedimensional (3-D) static and dynamic scenarios. The study involved 28 badminton athletes ( M age = 21.29, SD = 2.39, 14 males) and 25 non-athletes ( M age = 21.56, SD = 2.38, 11 males). In the static scenario (Experiment 1), no significant difference between IOR in cueing near and far conditions. IOR was showed both in cueing the near and far condition. Badminton athletes had a speed advantage than non-athletes. In the dynamic scenario (Experiment 2), only badminton athletes showed IOR in cueing the far-to-near condition, but not for the near-to-far. The present study showed that depth information influenced the IOR only in far-to-near condition. Badminton athletes showed more sensitivity to depth information than non-athletes. Additionally, the study expands the object-based IOR in 3-D dynamic scenario.
引用
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页数:6
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