The purpose of this study is to present a bibliometric analysis of publications on the use of educational digital games in mathematics education. Towards this aim, articles published in the Web of Science (WoS) database were examined. In the study, a search was conducted in the WoS database using the keywords "digital game" or "educational digital games" or "educational game" or "game based learning" and "mathematic" or "math" or "mathematics", resulting in 247 documents. Subsequently, filtering was applied to include only articles categorized under "Education & Educational Research" and "article" in the WoS categories according to PRISMA flowchart, limiting the results to 97 articles. Data obtained from the WoS database were analyzed using the bibliometrix package, which is a web interface in the RStudio program called biblioshiny. The analysis included production graph of journal articles by year, most relevant journals in the field, leading researchers, scientific productivity of countries, most frequently used keywords by researchers, countries of responsible authors, articles by journals, citation network according to journals, international collaboration between countries, and articles receiving the most citations within WoS. The findings of the analysis are presented in the results section under the respective headings outlined above.