共 50 条
- [1] THE USE OF DIGITAL EDUCATIONAL GAMES IN THE YOUTH AND ADULT EDUCATION [J]. TEXTO LIVRE-LINGUAGEM E TECNOLOGIA, 2020, 13 (03): : 200 - 223
- [2] GAMES AND LEARNING - A BIBLIOMETRIC ANALYSIS OF THE SCIENTIFIC PRODUCTION [J]. ICERI2015: 8TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION, 2015, : 1909 - 1916
- [3] Research on the application of ICT in Mathematics education: Bibliometric analysis of scientific bibliography from the Scopus database [J]. COGENT EDUCATION, 2022, 9 (01):
- [6] BIBLIOMETRIC ANALYSIS: DIGITAL-BASED EDUCATION MARKETING IN IMPROVING EDUCATIONAL INSTITUTION SERVICES [J]. JOURNAL OF ENGINEERING SCIENCE AND TECHNOLOGY, 2023, 18 : 145 - 152
- [8] BIBLIOMETRIC ANALYSIS OF SCIENTIFIC PRODUCTION ON DIGITAL COMPETENCE AND DIGITAL DIVIDE [J]. BIBLIOTECAS-ANALES DE INVESTIGACION, 2023, 19 (02): : 77 - 87
- [9] BIBLIOMETRIC ANALYSIS OF SCIENTIFIC PRODUCTION ON EDUCATION FOR THE FUTURE [J]. BIBLIOTECAS-ANALES DE INVESTIGACION, 2023, 19 (03):
- [10] USE OF WORDS - LANGUAGE-GAMES IN MATHEMATICS EDUCATION [J]. CERME 6 - PROCEEDINGS OF THE 6TH CONGRESS OF THE EUROPEAN SOCIETY FOR RESEARCH IN MATHEMATICS EDUCATION, 2010, : 904 - 913