Interactive learning with WeChat's Rain Classroom in a blended setting: The influence of three types of interactions on learning performance

被引:0
|
作者
Quadir, Benazir [1 ]
Yang, Jie Chi [2 ]
机构
[1] Xian Jiaotong Liverpool Univ, Xian, Peoples R China
[2] Natl Cent Univ, Taoyuan, Taiwan
来源
EDUCATIONAL TECHNOLOGY & SOCIETY | 2024年 / 27卷 / 03期
关键词
Interactivity; learning performance; Blended learning; Rain Classroom; WeChat App; STUDENT SATISFACTION; ACADEMIC-ACHIEVEMENT; SELF-EFFICACY; ONLINE; OUTCOMES; MODEL;
D O I
10.30191/ETS.202407_27(3).RP09
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Many advanced learning tools have been recently developed; however, demand for interactive environments that can enhance learning performance in a blended setting is growing. This study designed an interactive approach by integrating a learning tool, interactive sessions, and a variety of interaction types, and the effects of the types of interactions on learning performance were evaluated. Specifically, the WeChat-based app Rain Classroom was used to enhance learning. Rain Classroom has learner-learner, learner-teacher, and learner- content interaction sessions before, during, and after class; the method was denoted the Rain Classroom interactive approach. Analysis of covariance results revealed that the experimental group using Rain Classroom significantly outperformed the control group participating in conventional learning. A Pearson correlation analysis was conducted on Rain Classroom system log data, and learner interaction features, namely self-practice tests, Danmu discussion, and the instant response system (IRS), were positively related with learning performance; however, attendance was unrelated. Multiple regression analysis was conducted to determine which Rain Classroom interaction types predict learning performance; all interaction types predicted learning performance, but learner-content interactions had the greatest effect. Teachers could refer to the proposed Rain Classroom-based interactive approach when developing methods to improve student learning performance in a digital interactive environment.
引用
收藏
页数:18
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