Video game accessibility in the top-level genres

被引:0
|
作者
Guzsvinecz, Tibor [1 ]
机构
[1] Univ Pannonia, Dept Informat Technol & Its Applicat, Gasparich M Utca 18-A, H-8900 Zalaegerszeg, Hungary
关键词
Accessibility features; Disability; Inclusivity; Top-level genres; Video games; KINECT; ADULTS;
D O I
10.1007/s10209-024-01154-7
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
This study aims to investigate the relationship between top-level game genres, release dates, game modes, and accessibility features in commercial video games. For this goal, datasets were created that included 25 games in 11 top-level genres except for experimental games. G-tests were used to examine differences in the proportions of accessibility features between genres, focusing on sensory, motor, and cognitive disabilities. Additionally, regression analyses were performed to assess the effect of genres, release dates, and single-player/multiplayer modes on the number of accessibility features. The results showed significant differences between the top-level genres and the number of all three types of accessibility features. Regression analyses showed significant effects of the top-level genres on the number of accessibility features, while release dates showed no significant influence. Game modes only had a significant effect on accessibility features regarding motor disabilities. In conclusion, the results of this study present genre-specific numbers of accessibility features in commercial video games. In other words, game developers create accessibility features differently depending on the genre. These findings have practical implications for both developers and players to enhance the inclusivity of the gaming experience. The results can also be used to increase awareness and commitment to the importance of accessibility features in the gaming industry, ultimately creating more inclusive commercial video games.
引用
收藏
页数:16
相关论文
共 50 条
  • [41] ELITISTIC INTERPRETATION OF FUTURE TOP-LEVEL SPORT
    Bonacin, Danijela
    ACTA KINESIOLOGICA, 2009, 3 (02): : 99 - 103
  • [42] Linking top-level ontologies and surgical workflows
    Burgert, O.
    Neumuth, T.
    Lempp, F.
    Mudunuri, R.
    Meixensberger, J.
    Strauss, G.
    Dietz, A.
    Jannin, P.
    Lemke, H. U.
    INTERNATIONAL JOURNAL OF COMPUTER ASSISTED RADIOLOGY AND SURGERY, 2006, 1 : 437 - 438
  • [43] Top-level sport in athletes with severe haemophilia A
    Gonzalez-Porras, J. R.
    Lopez-Cadenas, F.
    Alberca, I.
    Bastida, J. M.
    HAEMOPHILIA, 2017, 23 (04) : E391 - E393
  • [44] Clustering for generating framework top-level views
    Schaefer, Thorsten
    Aracic, Ivica
    Merz, Matthias
    Mezini, Mira
    Ostermann, Klaus
    14TH WORKING CONFERENCE ON REVERSE ENGINEERING, PROCEEDINGS, 2007, : 239 - 248
  • [45] On the pseudorandomness of top-level schemes of block ciphers
    Moriai, S
    Vaudenay, S
    ADVANCES IN CRYPTOLOGY ASIACRYPT 2000, PROCEEDINGS, 2000, 1976 : 289 - 302
  • [46] Somatotype of Top-Level Serbian Rhythmic Gymnasts
    Purenovic-Ivanovic, Tijana
    Popovic, Ruzena
    JOURNAL OF HUMAN KINETICS, 2014, 40 (01) : 181 - 187
  • [47] BMA WILL JOIN MANAGERS IN TOP-LEVEL TALKS
    BEECHAM, L
    BRITISH MEDICAL JOURNAL, 1995, 310 (6973): : 196 - 196
  • [48] Energy requirements in top-level DanceSport athletes
    Zanchini, Andrea
    Malaguti, Marco
    JOURNAL OF HUMAN SPORT AND EXERCISE, 2014, 9 (01): : 148 - 156
  • [49] The Controller's Function In Top-Level Management
    Welsch, Glenn A.
    JOURNAL OF ACCOUNTANCY, 1954, 98 (01): : 66 - 71
  • [50] Aortic Stiffness and Distensibility in Top-Level Athletes
    D'Andrea, Antonello
    Cocchia, Rosangela
    Riegler, Lucia
    Salerno, Gemma
    Scarafile, Raffaella
    Citro, Rodolfo
    Vriz, Olga
    Limongelli, Giuseppe
    Di Salvo, Giovanni
    Caso, Pio
    Bossone, Eduardo
    Calabro, Raffaele
    Russo, Maria Giovanna
    JOURNAL OF THE AMERICAN SOCIETY OF ECHOCARDIOGRAPHY, 2012, 25 (05) : 561 - 567