ADVANTAGES OF DIGITAL MARKETING IN THE WORLD OF DIGITAL GAMES

被引:0
|
作者
Baltezarevic, Radoslav [1 ]
Baltezarevic, Borivoje [2 ]
Baltezarevic, Ivana [3 ]
机构
[1] Inst Int Polit & Econ, Belgrade, Serbia
[2] Inst Serbian Culture, Leposavic, Serbia
[3] Megatrend Univ, Fac Law, Belgrade, Serbia
关键词
Digital games industry; Digital games; Gamers; Digital marketing; SOCIAL MEDIA; INFLUENCERS; NUMBER;
D O I
10.5937/intrev2401069B
中图分类号
F [经济];
学科分类号
02 ;
摘要
The digital gaming industry, apart from being extremely powerful, also gathers a multi-million audience of gamers. With gamers playing digital games with the help of gaming consoles, computers and smartphones, and spending most of their time in the virtual space, it is certainly best to communicate in their digital environment. In order for companies to reach this target market, to achieve an emotional connection with consumers, and advertise their products, it is advised to use digital marketing strategies, such as social media marketing, content marketing, video marketing, search engine optimization (SEO), and influencer marketing. In this way, they can inspire adequate and positive electronic word-of-mouth (eWOM), as well. In this paper, the authors, by analyzing the attitudes of 159 respondents, tried to bring this current topic closer to experts in the field of digital games, in order to point out to them all the benefits that digital marketing in this industry can achieve. The aim of this study is to indicate that if digital marketing strategies are adapted to the target market (namely gamers), there is a high probability that companies will influence consumer purchasing decisions, create a large base of loyal consumers, achieve a competitive advantage in the market and generate profits that traditional marketing methods, in this case, would not be able to contribute.
引用
收藏
页数:237
相关论文
共 50 条
  • [31] Digital marketing in healthcare
    Grbic, M.
    Grbic, D. Stimac
    Stimac, L.
    Sostar, Z.
    EUROPEAN JOURNAL OF PUBLIC HEALTH, 2019, 29
  • [32] Digital Marketing for Dummies
    Evans, Jeanette
    TECHNICAL COMMUNICATION, 2018, 65 (01) : 122 - 122
  • [33] MARKETING IN DIGITAL ERA
    Matus, Jozef
    MARKETING IDENTITY: DIGITAL LIFE, PT I, 2015, : 172 - 178
  • [34] Digital transformation of marketing
    Mitan, Electra
    ROMANIAN JOURNAL OF INFORMATION TECHNOLOGY AND AUTOMATIC CONTROL-REVISTA ROMANA DE INFORMATICA SI AUTOMATICA, 2019, 29 (03): : 79 - 96
  • [35] The 'Death' of Digital Marketing
    Cramer, Theresa
    ECONTENT, 2016, 39 (04) : 3 - 3
  • [36] The State of Digital Marketing
    Martin, Erik J.
    ECONTENT, 2016, 39 (01) : 18 - 19
  • [37] The State of Digital Marketing
    Martin, Erik J.
    ECONTENT, 2018, 41 (01) : 17 - 18
  • [38] The State of Digital Marketing
    Martin, Erik J.
    ECONTENT, 2015, 38 (01) : 18 - 19
  • [39] Digital games and learning
    Savage, Jonathan
    BRITISH EDUCATIONAL RESEARCH JOURNAL, 2014, 40 (02) : 417 - 418
  • [40] Understanding digital games
    Ivory, James D.
    MASS COMMUNICATION AND SOCIETY, 2008, 11 (01) : 100 - 104