Virtual Reality and Gamification in Hospitality Education at Front Desk

被引:0
|
作者
Ismail, Nurul Halimatul Asmak [1 ]
Awwad, Samer A. B. [2 ]
Thinakaran, Rajermani [3 ]
Quah, Wei Boon [4 ]
Muniandy, Mohana [3 ]
机构
[1] Princess Nourah Bint Abdulrahman Univ, Appl Coll, Dept Comp Sci & Informat Technol, Riyadh, Saudi Arabia
[2] Imam Abdulrahman Bin Faisal Univ, Deanship Informat & Commun Technol, Qual Assurance Dept, Dammam, Saudi Arabia
[3] INTI Int Univ, Fac Data Sci & Informat Technol, Nilai, Malaysia
[4] Univ Putra Malaysia, Fac Educ Studies, Serdang, Malaysia
来源
TEM JOURNAL-TECHNOLOGY EDUCATION MANAGEMENT INFORMATICS | 2024年 / 13卷 / 03期
关键词
- Virtual reality; gamification; hospitality; education; front desk; MOTIVATION; STUDENTS;
D O I
10.18421/TEM133-25
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Virtual reality (VR) is recognized as an intelligent and digital technology that has impacted numerous sectors and environments. VR in the classroom acts like a digital tool for the students and the teachers to achieve educational goals as it enhances understanding, critical thinking, visualization levels, and problem-solving skills. In addition, gamification as a motivational factor is integrated with VR. This study investigates the usage of VR and gamification in hospitality educational environment mainly at the front desk. This is to be beneficial to an individual's knowledge and abilities, which should be prioritized in the future, and that earlier experience should be given credit for future employability and education quality.
引用
收藏
页码:1973 / 1980
页数:8
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