All for one and one for all: The good inclusion game

被引:0
|
作者
Graham, Scott [1 ]
Keenan, Mickey [1 ]
Dillenburger, Karola [2 ]
机构
[1] Ulster Univ, Dept Psychol, Coleraine, England
[2] Queens Univ Belfast, Ctr Behav Anal, Sch Social Sci Educ & Social Work, Belfast, North Ireland
关键词
ABA; applied behavior analysis; good inclusion game; inclusive education; special education needs; GOOD BEHAVIOR GAME; SPECIAL EDUCATIONAL-NEEDS; GROUP CONTINGENCIES; STUDENTS; PARTICIPATION; DISABILITIES;
D O I
10.1002/bin.2048
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
The Good Inclusion Game (GIG) is a class-wide education intervention employing interdependent group contingencies to increase inclusive behaviors between pupils with and without special educational needs (SEN). While previous research provided evidence of effectiveness when the class of children was split into two groups, it did not assess the effects of the GIG for one whole-class group or in the long term. The present study addresses both of these issues. Using an ABAB design, results show a one-team version of the GIG to be effective in increasing inclusive behaviors between pupils with and without SEN. Gains were maintained across time. Implications for inclusive education interventions and teacher training are discussed.
引用
下载
收藏
页数:16
相关论文
共 50 条