共 50 条
- [32] The Effect of Avatar Model in Stepping Off a Ledge in an Immersive Virtual Environment [J]. SAP 2015: ACM SIGGRAPH SYMPOSIUM ON APPLIED PERCEPTION, 2016, : 115 - 118
- [33] Enhancing Virtual Walking in Lying Position: Upright Perception by Changing Self-Avatar's Posture [J]. 2024 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS, VRW 2024, 2024, : 839 - 840
- [34] Proprioceptive Stimulation Added to a Walking Self-Avatar Enhances the Illusory Perception of Walking in Static Participants [J]. FRONTIERS IN VIRTUAL REALITY, 2021, 2
- [35] Enhancing Virtual Walking Sensation Using Self-Avatar in First-Person Perspective and Foot Vibrations [J]. FRONTIERS IN VIRTUAL REALITY, 2021, 2
- [36] Effects of handling real objects and self-avatar fidelity on cognitive task performance and sense of presence in virtual environments [J]. PRESENCE-VIRTUAL AND AUGMENTED REALITY, 2003, 12 (06): : 615 - 628
- [38] Modulating the Gait of a Real-Time Self-Avatar to Induce Changes in Stride Length During Treadmill Walking [J]. 2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES WORKSHOPS (VRW 2020), 2020, : 719 - 720
- [39] Development of avatar for measuring human's social emotional response in immersive virtual environment [J]. CYBERPSYCHOLOGY & BEHAVIOR, 2005, 8 (04): : 335 - 336
- [40] The impact of avatar mobility on distributed server assignment for delivering Mobile Immersive Communication Environment [J]. 2007 IEEE INTERNATIONAL CONFERENCE ON COMMUNICATIONS, VOLS 1-14, 2007, : 1576 - 1581