Enhancements in design education by integrating advanced learning technologies (AR/VR) in architectural schools

被引:1
|
作者
Hafizi, Nazgol [1 ]
机构
[1] Arkin Univ Creat Arts & Design ARUCAD, Fac Design, Dept Urban Design & Landscape Architecture, Kyrenia, Cyprus
来源
OPEN HOUSE INTERNATIONAL-SUSTAINABLE & SMART ARCHITECTURE AND URBAN STUDIES | 2024年
关键词
Advanced technologies; Architecture education; Virtual reality; Augmented reality; Design communication; Spatial perception; AUGMENTED REALITY APPLICATIONS; SPATIAL PERCEPTION; RESEARCH TRENDS; ENVIRONMENTS; RESPONSES;
D O I
10.1108/OHI-03-2024-0118
中图分类号
TU [建筑科学];
学科分类号
0813 ;
摘要
Purpose This study's main goal is to assess how augmented reality (AR) and virtual reality (VR) technologies affect the architectural design process in a learning environment. Enhancing spatial awareness, advancing design communication and encouraging design experimentation are the main goals. This study promotes the reform of design education by incorporating AR/VR technology into architectural programs.Design/methodology/approach The integration of advanced technologies in design, particularly AR and VR, in architectural education is examined in this theoretical paper. The approach includes a thorough literature analysis to understand the state of AR and VR in design education today. Furthermore, the research incorporates insights and findings from a semester-long course named "Advanced Technologies in Design". Through the use of AR and VR breakthroughs in design projects, this course gave students a hands-on learning experience and a deeper knowledge of the possibilities of these technologies.Findings The study discovered that students' spatial knowledge and communication abilities are greatly impacted when AR/VR technologies are included into architecture instruction. Students learned about the possibilities of these technologies for architectural design through practical experimentation and project-based learning. Furthermore, AR/VR technologies open the door to more creative and environmentally friendly building solutions with their immersive experiences and interactive displays. The results imply that incorporating these technologies into design education fully can better equip aspiring architects to successfully alter the built environment.Originality/value By investigating the integration of VR and AR in architecture education, this research sets new standards. With an extensive methodology that incorporates a survey of the literature and learnings from a semester-long course, it presents a distinctive viewpoint. The research offers informative recommendations for educators and institutions by showcasing the revolutionary potential of AR/VR technology in design education. Adopting these technologies helps students become more innovative in sustainable design and more equipped to tackle future architectural difficulties. All things considered, this study emphasizes how unique and beneficial it is to use AR/VR technologies to improve architectural practice and teaching.
引用
收藏
页数:17
相关论文
共 50 条
  • [31] Research on Innovative Design of Interactive Learning Environment for Architectural Education Integrating Artificial Intelligence and Virtual Reality Technology
    Liu, Baochang
    Wang, Wenli
    Liu, Xiaoyu
    Wu, Jie
    Applied Mathematics and Nonlinear Sciences, 2024, 9 (01)
  • [32] Learning from Nature: Biomimetic Design in Architectural Education
    Yurtkuran, Selay
    Kirli, Gozde
    Taneli, Yavuz
    2ND CYPRUS INTERNATIONAL CONFERENCE ON EDUCATIONAL RESEARCH (CY-ICER 2013), 2013, 89 : 633 - 639
  • [33] Exploring learning objectives for digital design in architectural education
    Doyle, Shelby E.
    Senske, Nick
    ARCHITECTURAL RESEARCH ADDRESSING SOCIETAL CHALLENGES, VOLS 1 AND 2, 2017, : 977 - 982
  • [34] Blended Learning in Architectural Design Education through Miro
    Coello-Torres, Claudia
    VIII JORNADAS SOBRE INNOVACION DOCENTE EN ARQUITECTURA (JIDA'20), 2020, : 771 - 779
  • [35] Mutual Benefits: Interdisciplinary Education of Pre-Service Teachers and HCI Students in VR/AR Learning Environment Design
    Oberdoerfer, Sebastian
    Birnstiel, Sandra
    Latoschik, Marc Erich
    Grafe, Silke
    FRONTIERS IN EDUCATION, 2021, 6
  • [36] VR-Based Interactive Learning in Architectural Education: A Case on Safranbolu Historical Bathhouse
    Sahbaz, Eray
    ICONARP INTERNATIONAL JOURNAL OF ARCHITECTURE AND PLANNING, 2020, 8 (01): : 342 - 356
  • [37] Understanding the AR-VR Based Architectural Design Workflow among Selected Danish Architecture Practices
    Das, Avishek
    Brunsgaard, Camilla
    Madsen, Claus Brondgaard
    CO-CREATING THE FUTURE: INCLUSION IN AND THROUGH DESIGN, ECAADE 2022, VOL 1, 2022, : 381 - 388
  • [38] Advanced Technologies of E-learning in Engineering Education
    Mariya, Shyshkina
    2011 14TH INTERNATIONAL CONFERENCE ON INTERACTIVE COLLABORATIVE LEARNING (ICL), 2011, : 565 - 568
  • [39] Drawing Recognition Integrating Machine Learning Systems into Architectural Design Workflows
    Brown, Lachlan
    Yip, Michael
    Gardner, Nicole
    Haeusler, M. Hank
    Khean, Nariddh
    Zavoleas, Yannis
    Ramos, Cristina
    ECAADE 2020: ANTHROPOLOGIC - ARCHITECTURE AND FABRICATION IN THE COGNITIVE AGE, VOL 2, 2020, : 289 - 298
  • [40] Enhancing Calculus Learning through Interactive VR and AR Technologies: A Study on Immersive Educational Tools
    Pinter, Logan
    Siddiqui, Mohammad Faridul Haque
    MULTIMODAL TECHNOLOGIES AND INTERACTION, 2024, 8 (03)