Multi-Agent Reinforcement Learning based Bit Allocation for Gaming Video Coding

被引:0
|
作者
Ren, Guangjie [1 ,2 ]
Liu, Zizheng [3 ]
Chen, Zhenzhong [1 ]
Liu, Shan [4 ]
机构
[1] Wuhan Univ, Sch Remote Sensing & Informat Engn, Wuhan, Peoples R China
[2] Tencent, Shanghai, Peoples R China
[3] Tencent, Shenzhen, Peoples R China
[4] Tencent Amer, Palo Alto, CA USA
关键词
Quality Stability; ROI; bit allocation; reinforcement learning; VVC; gaming video; LEVEL; ALGORITHM; SCHEME;
D O I
10.1109/PCS60826.2024.10566434
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In this paper, we propose a multi-agent reinforcement learning based bit allocation method towards quality stability for gaming video coding in Versatile Video Coding (VVC). The bits allocated to regions-of-interests (ROI) are critical to obtain a subjectively optimal visual quality but also constrained subject to the frame-level bit budgets. A multi-objective partially observable stochastic game is formulated by combining the frame-level and ROI-level bit allocation process, which optimizes both the quality and fluctuation simultaneously. The proposed method is implemented in VVC and verified with gaming video. A multi-agent reinforcement learning method is utilized for training the agents and obtaining reasonable bit allocation actions. In comparison to the reference methods, the proposed method achieves a more consistent quality at both the frame-level and ROI-level, while improving the quality of ROI.
引用
收藏
页数:5
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