University CopyCat Game: Observational Learning with Robot Tutee

被引:0
|
作者
Ashok, Ashita [1 ]
Tolj, Vlatka [1 ]
Berns, Karsten [1 ]
机构
[1] Univ Kaiserslautern Landau, Robot Res Lab, D-67663 Kaiserslautern, Germany
关键词
D O I
10.1109/ARSO60199.2024.10557817
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The presented study investigates gesture imitation in human-robot interaction (HRI), employing EMAH robotic system, on an anthropomorphic social robot Ameca, and Google's MediaPipe Holistic framework. This integration of human pose, face, and hand detection aims to advance the interaction capabilities of social robots. Of the 12 gestures implemented, 5 are ultimately utilized for examining the impact of gesture mimicry, tutor gender, previous robot experience, and feedback strategies on learning within HRI. A within-subject lab study was conducted in a university setting, with 15 participants (9 males, 6 females) engaged in a game-based scenario with EMAH. Results highlight a generally positive perception of EMAH's mimicry for 'curious' and 'unsure' gestures, identifying a need for improvement in 'backoff' gesture mimicry. Gender analysis revealed female tutors perceived EMAH's performance more uniformly positive. Moreover, tutors that displayed greater willingness to reteach indicated that having no prior experience with robots influences engagement levels. Feedback strategies, including verbal feedback, facial expressions, and encouragement, emphasize the importance of communication in educational HRI scenarios. This research contributes to the field of HRI by demonstrating the potential development of socially intelligent robots capable of learning from human instruction within educational settings.
引用
收藏
页码:61 / 66
页数:6
相关论文
共 50 条
  • [21] Reproduction of roller painting operations by humanoid robot for observational learning
    Watanabe, Yoshiaki
    Miyairi, Kyosuke
    Yamazaki, Kimitoshi
    Miyaguchi, Mikita
    2022 IEEE-RAS 21ST INTERNATIONAL CONFERENCE ON HUMANOID ROBOTS (HUMANOIDS), 2022, : 383 - 388
  • [22] Copycat perceptron: Smashing barriers through collective learning
    Catania, Giovanni
    Decelle, Aurelien
    Seoane, Beatriz
    PHYSICAL REVIEW E, 2024, 109 (06)
  • [23] Learning plafully Game and performance to promote innovation and creativity in the University
    Trachana, Angelique
    REVISTA IBEROAMERICANA DE EDUCACION, 2013, 63 (01):
  • [24] Game-based learning as training to use a chemotherapy preparation robot
    Garnier, Alexandra
    Bonnabry, Pascal
    Bouchoud, Lucie
    JOURNAL OF ONCOLOGY PHARMACY PRACTICE, 2024, 30 (04) : 661 - 672
  • [25] An Empirical Study of the Computational Thinking Learning Game, "Online Robot City"
    Hsu, Tai-Ping
    Hsu, Ting-Chia
    31ST INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, ICCE 2023, VOL II, 2023, : 996 - 1005
  • [26] Human-Robot Communication Through Visual Game And Gesture Learning
    Siddharth
    Akash
    Nandi, G. C.
    PROCEEDINGS OF THE 2013 3RD IEEE INTERNATIONAL ADVANCE COMPUTING CONFERENCE (IACC), 2013, : 852 - 857
  • [27] Adapting robot soccer game in student self-centered learning
    Zainal, Noor Faridatul Ainun
    Abdullah, Siti Norul Huda Sheikh
    Prabuwono, Anton Satria
    UNIVERSITI KEBANGSAAN MALAYSIA TEACHING AND LEARNING CONGRESS 2011, VOL I, 2012, 59 : 130 - 137
  • [28] Exploration of Researching Learning Method Based on Robot Education in University
    Yang Guangying
    Yang Shanxiao
    Chen Yue
    2010 ETP/IITA CONFERENCE ON SYSTEM SCIENCE AND SIMULATION IN ENGINEERING (SSSE 2010), 2010, : 182 - 185
  • [29] The Perceived Success of Tutoring Students with Learning Disabilities: Relations to Tutee and Tutoring Variables
    Michael, Rinat
    JOURNAL OF POSTSECONDARY EDUCATION AND DISABILITY, 2016, 29 (04): : 349 - 361
  • [30] Effect of an educational game on university students' learning about action potentials
    Gaviao Luchi, Kelly Cristina
    Montrezor, Luis Henrique
    Marcondes, Fernanda K.
    ADVANCES IN PHYSIOLOGY EDUCATION, 2017, 41 (02) : 222 - 230