Pseudo-Haptics Survey: Human-Computer Interaction in Extended Reality and Teleoperation

被引:2
|
作者
Xavier, Rui [1 ,2 ]
Silva, Jose Luis [3 ]
Ventura, Rodrigo [1 ,2 ]
Jorge, Joaquim Armando Pires [1 ,4 ]
机构
[1] Univ Lisbon, IST, Lisbon, Portugal
[2] ISR, Lisbon, Portugal
[3] Inst Univ Lisboa ISCTE IUL, Lab Robot & Syst Engn & Sci LARSyS, ITI, Lisbon, Portugal
[4] Inst Engn Sistemas & Computadores Invest & Desenvo, Lisbon, Portugal
来源
IEEE ACCESS | 2024年 / 12卷
关键词
Haptic interfaces; Surveys; Visualization; Muscles; Psychology; Extended reality; Human computer interaction; Teleoperators; human-computer interaction; pseudo-haptics; teleoperation; SOFTNESS PERCEPTION; FEEDBACK DESIGN; SENSATION; STIFFNESS; VISION;
D O I
10.1109/ACCESS.2024.3409449
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Pseudo-haptic techniques are becoming increasingly popular in human-computer interaction. They replicate haptic sensations by leveraging primarily visual feedback rather than mechanical actuators. These techniques bridge the gap between the real and virtual worlds by exploring the brain's ability to integrate visual and haptic information. One of the many advantages of pseudo-haptic techniques is that they are cost-effective, portable, and flexible. They eliminate the need for direct attachment of haptic devices to the body, which can be heavy and large and require a lot of power and maintenance. Recent research has focused on applying these techniques to extended reality and mid-air interactions. To better understand the potential of pseudo-haptic techniques, the authors developed a novel taxonomy encompassing tactile feedback, kinesthetic feedback, and combined categories in multimodal approaches, ground not covered by previous surveys. This survey highlights multimodal strategies and potential avenues for future studies, particularly regarding integrating these techniques into extended reality and collaborative virtual environments.
引用
收藏
页码:80442 / 80467
页数:26
相关论文
共 50 条
  • [41] Human-Computer Interaction on the Skin
    Bergstrom, Joanna
    Hornbaek, Kasper
    ACM COMPUTING SURVEYS, 2019, 52 (04)
  • [42] Advanced human-computer interaction
    Lytras, Miltiadis D.
    Garcia-Penalvo, Francisco
    Ordonez de Pablos, Patricia
    COMPUTERS IN HUMAN BEHAVIOR, 2013, 29 (02) : 305 - 306
  • [43] PERSPECTIVES ON HUMAN-COMPUTER INTERACTION
    HENDERSON, A
    IEEE SOFTWARE, 1992, 9 (04) : 70 - 71
  • [44] Introduction to Human-Computer Interaction
    Lazar, Jonathan K.
    Barbosa, Simone D. J.
    CHI 2018: EXTENDED ABSTRACTS OF THE 2018 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2018,
  • [45] Clarifying Human-Computer Interaction
    Guo, Philip
    COMMUNICATIONS OF THE ACM, 2014, 57 (02) : 10 - 11
  • [46] Acknowledgments in human-computer interaction
    Ward, K
    Heeman, PA
    6TH APPLIED NATURAL LANGUAGE PROCESSING CONFERENCE/1ST MEETING OF THE NORTH AMERICAN CHAPTER OF THE ASSOCIATION FOR COMPUTATIONAL LINGUISTICS, PROCEEDINGS OF THE CONFERENCE AND PROCEEDINGS OF THE ANLP-NAACL 2000 STUDENT RESEARCH WORKSHOP, 2000, : A280 - A287
  • [47] Human-Computer Interaction in Bed
    Desouzart, Gustavo
    Filgueiras, Ernesto
    DESIGN, USER EXPERIENCE, AND USABILITY: INTERACTIVE EXPERIENCE DESIGN (DUXU 2015), PT III, 2015, 9188 : 596 - 605
  • [48] AN OVERVIEW OF HUMAN-COMPUTER INTERACTION
    BEAUDOUINLAFON, M
    BIOCHIMIE, 1993, 75 (05) : 321 - 329
  • [49] Complexity and human-computer interaction
    Schlick, CM
    Winkelholz, C
    Motz, F
    Brütting, M
    2003 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN AND CYBERNETICS, VOLS 1-5, CONFERENCE PROCEEDINGS, 2003, : 2360 - 2367