Generative AI in User-Generated Content

被引:0
|
作者
Hua, Yiqing [1 ]
Niu, Shuo [2 ]
Cai, Jie [3 ]
Chilton, Lydia B. [4 ]
Heuer, Hendrik [5 ]
Wohn, Donghee Yvette [6 ]
机构
[1] Google, Mountain View, CA 94043 USA
[2] Clark Univ, Worcester, MA USA
[3] Penn State Univ, University Pk, PA USA
[4] Columbia Univ, New York, NY USA
[5] Univ Bremen, Bremen, Germany
[6] New Jersey Inst Technol, Newark, NJ USA
关键词
ENGAGEMENT;
D O I
10.1145/3613905.3636315
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Generative AI (Gen-AI) is rapidly changing the landscape of User-Generated Content (UGC) on social media. AI tools for generating text, images, and videos, such as Large-Language Models (LLM), image generation AI, AI-powered video material tools, and deep fake technologies, are accelerating creators in obtaining content ideas, drafting outlines, and streamlining creative workflows. The capabilities of Gen-AI could introduce new opportunities to lower the bar and accelerate the pace of content creation for grassroots creators, thereby expanding the volume of AI-generated UGC on social media. However, we lack the necessary understanding of how the wide deployment of such technologies will impact the social media ecosystem. The introduction of Gen-AI can lead to both opportunities and potential challenges among different creator communities, requiring collaboration from both academia and industry. This workshop seeks to bring together experts working on relevant topics of Gen-AI and UGC, to roadmap research on important issues boldly and responsibly.
引用
收藏
页数:7
相关论文
共 50 条
  • [41] An analysis of user-generated content for hotel experiences
    Barreda, Albert
    Bilgihan, Anil
    JOURNAL OF HOSPITALITY AND TOURISM TECHNOLOGY, 2013, 4 (03) : 263 - 280
  • [42] Detection of Branded Posts in User-Generated Content
    Levallois, Clement
    SOCIAL COMPUTING AND SOCIAL MEDIA, PT II, SCSM 2024, 2024, 14704 : 304 - 312
  • [43] Arabian Photos: Investigating User-Generated Content
    Syed-Ahmad, Sharifah Fatimah
    Pengiran-Kahar, Dayangku Ida Nurul-Fitri
    Lahadzir, Azlinda
    Murphy, Jamie
    INFORMATION AND COMMUNICATION TECHNOLOGIES IN TOURISM 2010, 2010, : 591 - +
  • [44] USER PERCEPTION OF THE QUALITY, VALUE, AND UTILITY OF USER-GENERATED CONTENT
    Kim, Changsu
    Jin, Ming-Hua
    Kim, Jongheon
    Shin, Namchul
    JOURNAL OF ELECTRONIC COMMERCE RESEARCH, 2012, 13 (04): : 305 - 319
  • [45] Content Quality Assurance on Media Platforms with User-Generated Content
    Zhu, Xingzhen
    Lang, Markus
    Dietl, Helmut Max
    JOURNAL OF THEORETICAL AND APPLIED ELECTRONIC COMMERCE RESEARCH, 2023, 18 (03): : 1660 - 1686
  • [46] The Social Media Dispositive and Monetization of User-Generated Content
    Zajc, Melita
    INFORMATION SOCIETY, 2015, 31 (01): : 61 - 67
  • [47] The influence of user-generated content on video game demand
    Brunt, Christopher S.
    King, Amanda S.
    King, John T.
    JOURNAL OF CULTURAL ECONOMICS, 2020, 44 (01) : 35 - 56
  • [48] User-generated content, free labour and the cultural industries
    Hesmondhalgh, David
    EPTIC, 2015, 17 (01): : 161 - 184
  • [49] User-generated content versus works in the context of copyright
    Szpinger, Wlodzimierz
    E-MENTOR, 2009, (01): : 7 - 11
  • [50] Identifying Customer Needs from User-Generated Content
    Timoshenko, Artem
    Hauser, John R.
    MARKETING SCIENCE, 2019, 38 (01) : 1 - 20