共 50 条
- [21] Gamification: A Pilot Study in a Community College Setting JOURNAL OF EDUCATION-US, 2019, 199 (02): : 83 - 88
- [22] MOBILE LEARNING WITH GAMIFICATION AND AUGMENTED REALITY IN PORTUGUESE HIGH EDUCATION 9TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES (EDULEARN17), 2017, : 4263 - 4273
- [24] Gamification in Education: A Systematic Mapping Study EDUCATIONAL TECHNOLOGY & SOCIETY, 2015, 18 (03): : 75 - 88
- [25] Structuring the Smartphone Industry: Is the Mobile Internet OS Platform the Key? JOURNAL OF INDUSTRY COMPETITION & TRADE, 2011, 11 (03): : 239 - 261
- [27] EDURO - Mobile Robotic Platform For Education PROCEEDINGS OF THE 1ST INTERNATIONAL CONFERENCE ON ROBOTICS IN EDUCATION, 2010, : 107 - 111
- [28] An Innovative Augmented Reality Educational Platform Using Gamification to Enhance Lifelong Learning and Cultural Education. 2013 FOURTH INTERNATIONAL CONFERENCE ON INFORMATION, INTELLIGENCE, SYSTEMS AND APPLICATIONS (IISA 2013), 2013, : 70 - 74
- [29] The Construction of Platform for Teachers' training: A Study from Perspective of Mobile Education NEW TRENDS AND APPLICATIONS OF COMPUTER-AIDED MATERIAL AND ENGINEERING, 2011, 186 : 671 - 675